The Mage: A solution

Discussion in 'Ideas + Feature Requests' started by _ZE_Castiel_MP_, Sep 26, 2014.

  1. Keep on topic here Yoda. KaWs downfall is a discussion for another thread.
     
  2. And now there is MrNoobCrusher..
     
  3. @Cas,
    I can agree with you opinion on the optional cost price to stat loss.
    I was more viewing it as a last resort option. EE season is beginning, and you have zero aqua but a ton of inferno. Possibly get three upgrades by using only inferno.

    Or during an osw. You have 40 aqua, zero inferno and cant upgrade your building. But at a permanent loss you can upgrade a couple time on eq.

    But staying with the idea of cost to stat options, maybe that ide could instead be applied to a high or garruantted success.

    Boosting certain stats though would really open another level of strategy to build designs.
     
  4. Awesome idea bro
     
  5. How about adding an echchange rate between aqua and inferno. It starts up pretty bad (5 inferno for 1 aqua or something) then gets better as your mage level increases.
     
  6. Exchange was considered, but far too exploitable. Inferno is so cheaply bought that someone could have 100 inferno in an hour, and turn that into a very nice pile of aqua.
     
  7. I have plenty of aqua need inferno how about being able to exchange both ways 5 of aqua or inferno for 1 of the other
     
  8. Also i know im.not the only one with the swarm event rings and no psion so letting us by psion for like 5nobs for 1psion so we can.max our rings or make it drop from ebs or something
     
  9. I agree with some new way (drops, buying, or exchange) of getting Psion or even past event equip but that is a different topic.

    As far as lvs with the mage I think this is such a small impact idea. Bfe is not going to make a huge impact on narrowing the gap between lb and the rest of us chumps but hey I support ml. This idea can't hurt.
     
  10. Once I high-fived a giraffe in the face
     
  11. Support, this idea would close the gap between small and large players. There is also a chance of the developers getting more money from the lazy people that want to upgrade their equipments and not do much kawing
     
  12. Cas is my stalkee so to make him like his stalker more I'll support it.
    But it is good so put it in devs
     
  13. Just keep trying youll success one day
     
  14. Could also make the mage a separate thing to upgrade with Aqua, inferno, bronze bars, or mith. Of course he would also be able to fail his upgrade and reset. 
     
  15. Great idea, like the leveling idea for better success rate. Could have at later levels exchange materials for a large loss for another. I.e. my red steels at a 10;1 ratio for only other banner stuffs 25;1 on blood wood. . Scrolls for scrolls at a 2 or 3 to 1 rate or higher for higher level eb scrolls. But each needs xx level mage. Could have mage gain exp per try and bribe with materials or cash to train towards next level
     
  16. Support as long as they count previous enchantments into mage level ... :|

    That way we wont have to start fresh at mage level 1.
     
  17. Dafuq is this? ^
     
  18. I support this idea. It would be cool to be able to infuse parts we collect allready. I.e. put 30 bronze bars in your armor to reinforce it.. Just an idea