Alright I’m gonna keep it short and sweet because forums is dead anyways. The numbers in this game, are, quite frankly, too large. The most expensive ally to hire currently costs almost 52 quadrillion gold. Yes, you read that right, Q U A D R I L L I O N. To put it into perspective, the valuation of the entirety of the New York Stock Exchange is around $30 trillion. Tell me, why is one single player costing more than 1000x more than the worlds largest stock exchange? THERE IS NO REASON THERE SHOULD BE A QUADRILLION OF ANYTHING IN A GAME. While gold is certainly the worst offender, there are other numbers that are far too large. Charms? We have billions of them. Stats? Billions. The proposal: Squish all the numbers. Most likely, this should be done linearly so you keep the same scaling/progression that exists now. For example, I think both gold earned and the cost of everything in game should probably be divided by about 1,000,000. One quadrillion becomes a cool billion. Maybe charms and stats (e.g equip, buildings) we divide by 100 or 1000. Who knows.. you’re the developers, figure it out. This isn’t the first time something like this would be done in a game. For example, World of Warcraft has regular stat squishes with new expansions. A stat squish would: Keep numbers more manageable, and quite frankly, make them more meaningful. Reduce server load (I’m not a developer or know anything about games but I’m fairly certain other games undertake these squishes because smaller numbers are easier to process) Be less intimidating to new players. Fix numbers that don’t fit on screen (e.g looking at your own hire price). TL;DR: Decrease the numbers in the game. And for those of you with a sixth-grade level education, no, just because you’re “making less gold” doesn’t mean they made you less powerful. Terra out.