Link to Table of Contents __________________________ Clans Clans are possibly the most important things in Kingdoms at War. I'm not going to delve much into clans, but they are very important to Kingdoms at War.
Running a Clan There are few mechanics to running a clan. They are only available to admins/owners. Some are only available to owners.
Joining a Clan In order to join a clan, you must click clan then search then search the name of the clan you want to join, then click join. You then must wait for an owner/admin to accept/reject your request to join.
Creating a Clan Creating a clan costs 100 Nobility Points or 25 billion gold. Anyone can do this, and will receive ownership of the clan that you have created. *Make sure you are ready to run a clan. It takes lots of generosity and dedication to do this.
Accepting/Rejecting Applicants To Accept/Reject Applicants Get onto your clan page, click on applicants, then accept or reject the applicants. Owners or Admins can do this.
Editing Clan Page Get onto your clan page and simply click "edit clan description" and then you can type in whatever you want the description to be. Owners or Admins can do this.
Editing Titles Get onto your clan page and simply scroll down to the member whose title you want to change, click manage, and then type in the title you want. Owners or Admins can do this, however only Owners can change Admin's titles.
Making Admins Get onto your clan page and simply scroll down to the person you want, click manage, and click set to admin. Only Owners can do this.
Transferring Ownership Get onto your clan page and scroll down to the person you want. Then click manage and finally, click set to owner. Only Owners can do this, and once done, they lose their ownership.
Clan Announcement In order to change your clan announcement, click on it and then type in whatever you want. There is a 90 character limit here. Owners or Admins can do this. Link to Table of Contents
Link to Table of Contents ____________________________________ Wars Wars are an important part of Kingdoms at War. Without them how would we settle disputes ? In order to be in a war, you must be in a clan that is warring.
Starting a War To start a war you first must be an owner/admin of a clan. You must then challenge another clan. The challenged clan has 12 hours to accept the war or else the challenge is discarded. To accept the war, you must be an owner/admin of a challenged clan. It takes 3 votes for a war to be accepted (or less, depending on how many admins you have). It takes one vote to reject a war. You have 24 hours from when the war is challenged until the war starts.
During a War During a war the objective is to make as much plunder as you can. Also, whenever you attack someone or steal from someone in a war a certain percentage of how much you take is deducted as "war tax" and goes towards your clan's plunder.
To view how much your clan has made click on clan and then view war and it will show the amount of plunder your clan has raised, a link to your clan's war roster, how many successful attacks, steals, assassinations, and scouts your clan has done, and how long is left in the war. It will also show the same for the other clan.
After a War After a war you can view how much plunder you and your clanmates raised individually. To do this you click clan, war history, details, player stats, and boom. Plunder raised by individuals. Also, a certain amount of Mithril is released to each player on the winning team. This is taken from the war tax and the more actions you perform, the more you're rewarded. But don’t be fooled, each action has a “value” that determines your reward. For example, attack actions are worth more than scout actions.