Re: The Grand All-Encompassing Guide to KaW - 3.0 Kk, will test. I cant remember if i added in new version (was in old but may have skipped it) but when you have low gold out, so like a pure spy, gold loss is based on strength comparison. So maybe it was the lowrr trooos made you lower strength (it really is a big differenxe, read glossary xD ). But will have to do more testing - thx for heads up !
Re: The Grand All-Encompassing Guide to KaW - 3.0 Awe dangit I posted my comment on yhe one u put "dead thread" after I posted lol
Re: The Grand All-Encompassing Guide to KaW - 3.0 Ok well my favorite part was the statistics, I thought it was very detailed and understandable for new players only critiscism(ugh I hate this word) is I wish...wait i don't have that crit. Anymore cuz it's a different layout lol it was a very nice guide Ty raeki
Re: The Grand All-Encompassing Guide to KaW - 3.0 Thank you for this guide, it will be very helpfull to my noobs, great job!
Re: The Grand All-Encompassing Guide to KaW - 3.0 Page 5 Keypoints First dot point Isn't ten 1mil allies better? Coz of ally stats? E.g 10x 200/400 is 10x better than a 1x 200/400 ally? But at that level it doesn't matter I guess.. Higher scale is way more important.
Re: The Grand All-Encompassing Guide to KaW - 3.0 Lol bump :lol: I'm just giving some feedback.. I think you only mention that on a smaller scale :lol: ignore that post
Re: The Grand All-Encompassing Guide to KaW - 3.0 Yes, techincally several small allies are better. However that section was plunder, and for plunder it makes no diffetence. Later, for bonus allies, ive noted that you want to utilise your ally slots, so 10 allies would be better. But when growing, especialy with 10m, bonuses dont matter, and neither does ally trade. Its just so small.
Re: The Grand All-Encompassing Guide to KaW - 3.0 stealth, it matters if you're a LCBC, and ur our of ally spots. then. 1 quality ally would be better than 10 crap ones. think about it. Although higher strength/LCBC allies have a worse cost:stats ratio, they pack more into one ally. eventually, you will have to spend that extra $$$. also... it think on that etiquette page.... u spelled etiquette wrong
Re: The Grand All-Encompassing Guide to KaW - 3.0 Raeki told me to bump it so I won't... Crap this is a bump
Re: The Grand All-Encompassing Guide to KaW - 3.0 Second advice/edit: Make stuff shorter? Thats tons of text. I can explain the same in: The first issue is simpler. When attacking and winning, you get troops and allies plunder. Troops plunder fluctuates as your troop count goes up and down. You get more by hitting a stronger, rather than a weaker, player. The same applies to spies. Allies plunder goes up as you invest more in allies. You should always have as much as your next land cost; LCBC's should have ~5bil. Allies plunder depends on total cost of allies: a 100mil ally gives the same plunder as 100 1 mil allies. Other factors are the buildings you choose, and your strength compared to your opponent. Towers will NOT increase your plunder cap. Towers are also considered stronger than atk buildings, which will decrease your cap even further. Guilds have a higher cap than atk buildings, and are considered "weaker"; you will get more by having more guilds. Basically, having less buildings means a smaller cap. attacking stronger people will give you more plunder, and attacking a weaker build will earn you less. Reduction of almost 8 lines. and basically the same information. Just condensed P.S. if i forgot anything in my reduction, tell me -_-
Re: The Grand All-Encompassing Guide to KaW - 3.0 Damn thats nice im pretty bad at explaining things. Will try to update today. Ty