"greedy devs" says a metric ton of jerks who play and never pay. This ain't social security. It costs money to run this. If you're going to bite the hand that feeds then at least have an original thought.
I'm guessing there was a mental block somewhere when assigning skull components to the ebs,what happened to the drops from LotL.Is this a oversight or done on purpose so those clans that have it in their rotation to force running HTE'S to maintain there growth personally I think it's the latter.
Check out my guide here: http://forum.kingdomsatwar.com/viewtopic.php?f=6&t=174789&p=5202209#p5202209
Well a strange event happened I was awards 20-21 of each item yet it convertered Into only 4-5 sculls... Is this solely me who this is happening to ? It was my understand that when combined they equal 1 scull do they fail sometimes or something ? The panic is setting in
Because then only the top 500 players could get a banner (only the top 3 tiers award banners) and that would suck.
Not sure what people aren't understanding about top 500 & top 1000 being removed, but it's pretty obvious to me that they were removed so devs can make more $. People say "oh now more people can get the top 500 & top 1000 rewards by changing them to 5k & 2.5k but what they fail to understand is in order to get to 5k, any "normal" player will have to buy seals/get into an hte clan or xtal whereas previous top 500 & top 1000 rewards were achievable without xtals as long as you had high participation. I'm currently working from home so my playtime is higher then your average player, I'm in an hte clan, and I'm at 472 skulls (2 days into the event). If I continue at this pace I will not make 5k. In previous events I have made top 500 without the use of xtals (though some events I did xtal to make #1 & top 100). Considering my high playtime compared to your average player (especially one that is not dropping seals to stay in an hte clan), I don't believe they will even make 2.5k (the top 1000 tier that previously was attainable by them). With every event the devs become more & more greedy and the feeble minded continue failing to acknowledge this. The gap is already far too large between the haves and have nots. This trend needs to stop before the game dies as I've seen so many die in the past. Pay to win is always destined to fail when those at the bottom of the food chain realize they have no chance & quit. And in response to comments such as "those who are paying more are supporting the game & keeping it running blah blah blah". This is completely untrue. They are supporting the downfall of the game by filling the devs pockets with far far far far more then they need to keep this game running. True mmorpgs with massive 3d words have been profitable since they started to surface in the 90s with a simple $5-$15 monthly sub & yearly expansion release. This is a simple text based game. ATA has very few employees & running this game costs almost nothing compared to true mmorpgs. This game probably makes more on seals alone in one month to cover the cost of keeping it updated & running for a year.