The Chaos Wars Continue

Discussion in 'Past Events' started by [ATA]Grant, Nov 8, 2014.

  1. Are you taking the piss? Some people like round wars; the only reason turnout is so low is due to the amount of no matches!
     
  2. this war seriously was chaos. wtf was with the glitchy ko system?
     
  3. Problem with so little clan war for round or pw is there is no incentive to organise . Maybe u can try give clan plunder bonus for lb clan so clan owner will push their clan to war for the extra plunder %
     
  4. What it seems kaw is saying. .ee war requires them to work some and 'we' have found that we can get your money in other ways.(I.m.h.o.)
     

  5. 4 clans warred round, none of which had any lb players.
     
  6. Oh ya things must be turning around then 
     
  7. Kaw why you not reporting concerning the glichty KO'System?
     
  8. I wonder the same thing. Is it a rare glitch, affecting every clan, just a few? gotta talk to us devs.
     
  9. The Chaos Wars Continue.....provided you don't live in NZ, Aus or Eastern Asia.
     
  10. Just go back to before season 1 when wars were just on weekend. Thats the most fairest thing you can do. However life is not fair
     
  11. The war incentives r EE when needed n mith for EQ upgrades. Otherwise after 8 weeks of S4 their is a natural lull occurring while ppl r doing the Hunt Promo. This hunt favours Spy builds helpin even out hunt bonuses. Primals have swung more in favour of Hansels/Hybrids. This IMO is good for the war community providing more build varieties entering EE wars.
     
  12. Reducing the number of wars will not help participation imo... more indi wars and/or smaller roster sizes might... making the last war an hour later will hurt participation imo... it was midnight Eastern time, now 1am... hope that helps another TZ but I warred many midnight wars... will not war any 1am wars... just too late for Easter TZ.... more indi wars at more time slots will help participation

    Btw, the huge indi war rosters on the weekend are insane imo.... very fitting for the Chaos wars...
     

  13. Bump for a response.
     
  14. As a player that has to find time to war. Limiting the number of war timeslots makes it even more difficult to find a good time to war. Please bring back the 6 wars a day schedule for those of us that. People will come out and war as they can and having these promo's for equipment is prolly causing people to spend less time in wars. If you want to increase turnout for wars, limit the promotions, make em shorter, and/or make em to where people don't have to spend so much time in HTE clans to get try and get "Top 1000", "Top 100", and "Top 10". Would like to see less of the "Top" rewards. It causes the balance to shift towards the LB kingdoms and those that are new to the game don't really have a shot at the equipment without spending a lot of money to earn that equipment.
     
  15. These new war times are awful for GMT wanting to do Primal
     
  16. U remove round war for war 1 to primal war. But no clan warring war 1
     
  17. Support 
     
  18. A couple of brief comments and a couple of suggestions: This game makes little sense without wars. In particular without clan wars.
    Seems that clan wars are endangered because (-a-) it takes much effort to organize a clan war even with a 15 person roster; and (-b-) because the rewards in the grand scheme of KAW are paultry in comparison with the effort involved. Suggestions:
    1. Increase rewards. KAW players are a competitive bunch, they will chase the rewards if they are worth chasing. But with Mith equipment not significantly better than EB equipment and EE bonus at 50% max unexciting when compared with 100% and 200% crux bonuses, the incentive is simply not there for many.
    2. Skirmishes. Implement skirmishes in addition to wars. Skirmishes would have small rosters, perhaps 5 players. Easy to organize, even for smaller and new clans. Try it, see what happens. If there are many "no match" then set parameters that all skirmish rosters must meet, such as max CS difference between members within a certain roster must be within X million CS, or some other trick.
     
  19. PS:

    Further to my suggestion of implementing skirmishes, let's quickly analyze why settimg up rosters is difficult:

    Let's presume (to make the math easy) a hypothetical clan with 90 members. At any given time, 1/3 (30 members) is sleeping; 1/3 (30 members) is studying or working for a living; and 1/3 of members divides their free time between real life and KAW. So of these 30 available members you need to snag half to put together a 15 person roster. With limited time slots available, that is simply hard to do.

    And this is without taking into account alts, so the pool od available warriors in a 90 person clan is not really 90 but more like 60. Simple math: compiling a 15 person roster for any particular time slot stretches even large clans thin.

    Therefore skirmishes are an appropriate resolution of the problem. Many, many more clans could participate without inconveniencing their members in the process.
     
  20. Nice devs!