the 2 most important aspects of war

Discussion in 'Strategy' started by Swabia2, Feb 8, 2012.

  1. Hirok7469 is correct, it is hard to defend against Locust Swarm and Blizzard pots even if opponent is pinned.
    System Wars definitely will be fought from pin if the clan is intelligent and stocked on both Locust and Blizzard making it almost imposible to lose war, and making them more boring than before .
     
  2. Hello Swab, yes I do agree with your 2 most important aspects of war. However, I feel that team work is also an important factor as well. The 2 u have listed are mostly pertaining to ppl as individuals, but I think clan unity should be included in your list as well. Just a suggestion, but thank u for this post. I feel that, as kaw players, we are losing sight of what this game is about. :mrgreen:
     
  3. Typen, post pics
     
  4. One of the reasons that Swabia isn't including team work etc in his current post is bcos a lot of iGs take on a one iG vs one full clan strategy.

    Basically one iG is more than enough to kill an entire clan. These 2 aspects of war is for those who wish to be remembered as a one kingdom army.

    There are many kingdoms in iG who do this from time to time. Each of them singly take on an entire clan be it EB or PWar clans, and reduce them to Apology producing threads on forums, or disbanded clans.

    An addition to my earlier post regarding towers:
    Your number of towers needs to be enough to keep your troops/spies below 20% but prevent them from going to zero.
    - Fighting from pin comes to mind.
    Your towers should Not keep your troops/spies above 20%, else you'll be the Kiss-Turtle build aka the Tower Bank, bcos you are always open.
    The towers should be just enough to prevent those 4 new pots from coming through.

    I hope this answers your questions.

    Another addition to the new pots:
    I love using my ALT and steal from hansels and full spies using the two new pots. It's a blast.
    I'm undetected for a 50% unload while stealing and burning all 9 spy def pots. Meaning my victim not only loses gold, but also lose their entire 9 sdp. Holy Moly!

    This was done to test the effectiveness of the new Pots.

    Regarding Hansel Builds:
    Another thing mentioned in the CdG vs iG post of interest. iG members stated that the Hansel build is history with the advent of the T4 build, gameplay changed the moment the T4 arrived.
    This is unfortunately very true. Please do not build Hansels.
    Effective Strategy against Hansel Build:
    1. I build ONE Defence Fortress and the Hansel is unable to attack me. Why?
    - My tower is constant high level of Defence, your troops reduce and your effectiveness reduces with your one Attack Building.
    2. I have two attack buildings: 1 CoE/WarAviary n 1 Titan/SummoningCircle, a Hansel is wiped.
    I have used this during the ZiG vs UWF to smash Hansels n Pure Spies. I attack and remove large quantities of cash. And a Hansel cannot come though my Defence, even when I'm at 45% of full strength.
    3. For a T4 Hansel to maxP, you need errrr 459B in allies, Go Figure, tests have been conclusive.
    A Two Attack Hybrid needs only 10B in allies to MaxP

    What I have noticed....
    I still see many purchasing those so very expensive 1b to infinite gold allies with low stats
    eg. 300/300/150/150, these were used during the PWar era to maxP
    These no longer work now. You need great stats with great value Allies now.
    Eg. A 33B ally should have a minimum 800k of stats and be active.
    Activity check: the ally should be active in EB in last 72-hours.
     
  5. Wendyms,

    Everyone's regen time is exactly the same. Assassinating me while I'm offline is an effective way to burn my sdp's, but what the hell are you doing with the rest of your time?

    Keeping me pinned?

    Pinning may annoy some players. It does not, however, cause any lasting damage.

    Scouting me will make me mock you, also.

    Anyhow, if you had 2 mixed builds and some xtals a better way to get me is to slow strip me. Buy an ally of say 4b off me and both unload spies in stealing (not gonna take much cash, but your 2 on 1 pot burn over time will take a toll) then you both attack me to pin. Keep me pinned with attacks and your wins will eat up that 4b quickly. Stay online maybe an hour and do it again later in the day.

    50 attacks will pin any player no matter if they're wins or losses. 2 players can keep a third pinned indefinitely.

    If you like you could use the spies to pin me assuming one of you went offline, but chances of spies from a mixed build keeping me tied up are slim due to the amount of sdt's I have. You'd be burning the top spy attack pot to break through.

    Anyhow, try your luck with that scenario on someone your size.
     
  6. Yes, your points of 'teamwork in a war' is necessary.

    However, I used to run an iG subclan. When we were at war (one was 6 months long) activity was the most important thing an individual could do to assure they kept their allies intact, and did damage in the war.

    Either myself or the targeting team assured that we remained effective by setting up a strip target and several levels of farm targets for different stats levels.

    Being active and having an effective war team allowed a player who didn't have time to read when so-and-so was online the ability to get them when they were offline because someone already did that leg work for them.

    I picked DragonEmperor to do that because he got stripped and farmed the most. He had fist hand timing of who was online at what hours. Was he effective at war? No, he had a terrible build low pots and crap for allies, but he was a pincushion and knew who was on and when they were sleeping. His activity level was better spent selecting people who were offline and seeing that we served them their just rewards.

    So, yes, teamwork and selecting based on talent and ability make sense. But many players in my clan had no talent for war they just read the CA and did well at keeping the machine running.

    Everyone will find what their talent is in any team. I'm not discussing roles. They're as myriad as the players here. I suggest using a few basics though as listed in my original post.
     
  7. I don't mean to say that a Hansel is bad in war, it's good actually. That's all it's good for though.

    A Hansel and a mixed build with similar large BFA are the same in my book because they achieve the same result. Having a mixed build just makes payouts better.

    Get a large spy BFA instead of building hansel and you'll be way further ahead. Loads of allies with spy stats makes strips harder. Way harder.

    I plow hansels in wars with attackers because they never have the BFA or loads of pots needed to defend themselves. It's the most common 'I don't use my build right' build.

    It can be done, but there's easier ways to do it.
     
  8. Scouting sucks after you learn the enemies build. Scouting may be used to keep enemy spies pinned, but other than that the only way I ever use it is to cover up a strip but scout spamming. Yes, anyone can scout just about anyone by using items.

    Assassinations are a lot more effective as they:
    1.) BURN POTS
    2.) Kill troops
    3.) Demoralize enemy moral

    1--- Burning pots is extremely useful as if the enemy is fully potted it can cost them about 10 mil or so(?). Not a lot more things irritating to find yourself stripped because you were pinned and your pots were burnt to a crisp.

    2--Killing troops puts the enemy in a weaker position, this can allow easier steals, or maybe can weaken a strong attack build and allow your weaker attack builds to hit the enemy. I use assassinations to pin quite frequently.

    3--Demoralizing the enemy wins wars. Imagine sleeping for 8 hours. You wake up and hit the kaw app but notice that it has 50 notifications. What do you feel? Panic mainly if your in a war. You check your pots - 0 left. You check your allies - none remain. You peek up at your gold - several bil left. Demoralization is the aftermath of getting farmed. Not much to say on it, you can cause demoralization by insulting your enemy or by ignoring them completely.

    Stealing

    Stealing is, in my opinion, essential to winning a strip war. Stealing is simple... Enemy has gold...you take it... i will also get into striping soon

    Soon is now:

    Stripping is the most fun thing in KaW to me. I get into my stripping a lot more than others. I befriend the person before hand, ease them to giving out their sleeping schedule then i request or order a strip on them. With this information, you have now given me the key to all of your gold, the deed to your allies and the combination to unlock your nerves and ruin your KaWreer.

    **Please note, i didnt proof read this at all**
    ***Open to critism and corrections, just wall me or correct underneath***
     
  9. Killing troops doesn't affect steals for the better it hurts steal amounts. Under 25% troops you loose less than the full amount you should.

    This is similar to the OSF phenomenon discovered in the pwar era. Osf with under 25% spied lost less per attacker so osfs who left cash out kept their bar low.

    This is something else which someone should check and screen shot. Either portion I posted is worth recording here with SS's.


    Sorry cheezypoof. Most of your facts were right.
     
  10. Doing a strip with just attacks is very hard. It may seem faster where you take more gold at once, but after so many attacks, the target will be dtw and you will not be able to take anymore. If you get 3 clans all stealing one target, no dtw, you can keep going, you can strip a target fairly fast without the delay for targets regen.
     
  11. True cdog, but the last 10b you take off someone is easiest done with attacks.

    Strips under 80b you may need to figure out how long a guy will be offline to see how to best strip him.

    .002% off 10b is noob pennies. I don't mind losing that at all. The 10m in pots I lose is more than the financial loss.
     
  12. Strips under 80b? Nice practice I suppose.
     
  13. Well, believe it or not we used to strip way lower than that.

    We also had the rules changed though. A strip used to be .02% instead of .002% per steal. It changed when Hollow/iG did trueplayer.

    That's actually how I got the math. Devs released the formula on forums.

    Feel free to look it up. I assume it's still here.
     
  14. Swabia, the Tyler Durdan of KaW
     
  15. Also, how would someone, who is weaker than most of the rest, do good in a war?
     
  16. I thought everyone knew that scouts bypass pots? But do they bypass spells... Hm. I haven't tried that one.
     
  17. Usually the weaker players act as pot and troop burners, with little reprimand. What the point is wasting half an unload on some small **** when there's someone your size who is offline and taking hits like a college freshie?
     
  18. FYI Swabs. T4 hansels make really good money still bro. Very good money. Almost equal to the lvl 4 guilds.
     
  19. The problem with your post Cheeze is that with assassinations, you can't kill troops and burn pots (effectively) simultaneously.

    Only successful assassinations will kill troops and you'll just end up pinning that player, making them dtw to any potential spy pot burning action. You could say that the added spy def pots you burn in the process of pinning them is a bonus, but if that person is specifically a burn target that you're prepping for a strip, you want to keep them above pin. Burn with steals, win or lose you burn pots and keep them open.

    As far as smaller players roll in wars, I disagree with Delphin that they should be pot burners. Often the smaller players need to use full pots through their entire troop cycle to burn all 9 sdp and these players dont usually make the kind of money to burn with full pots. But relatively smaller players make great clean up hitters. They can stay off the radar, keep troops close to full, and watch cc for "np's" from bigger hitters. Even with weaker stats, their full troops and pots can usually finish pins on much bigger builds that are low troops. But i do like to have our smaller attack builds focus on SOS's fairly soon so they can at least be effective for burning/stripping.
     
  20. Is highest pot not invoked first? I might really need a brush up :/