There's a lot of content for those not build complete including Epic Battles, Events, Seasons, and Scheduled Wars. There's a large range of equipment out there to collect and upgrade as well. Curious, what else would you want to see? It's true that there is a gap, but it's also not impossible to get past it. You're right that it's not easy by any means to catch up, but it really shouldn't be an easy thing to catch up to those who have spent a large amount of time playing. If it was easy to surpass anyone at any time, again there's no real reason to ever be at the top. What makes you say one year? Kingdoms at War is going strong and we hope it's around for many years to come.
Tutorial absolutely sucks, It should have a mock war for 10 mins Also, players should be MP til the grey newb spell wears off
The tutorial is pretty terrible. We all agree on that front and an overhaul is needed. That said, it's no small feat.
Thank god kaw_community understands... I feel like we lose so many new players becuase the tutorial is crap... they feel so overwhelmed.
At least take into consideration the MP for duration of newbie grey spell, allies below a bil are hard to come by
I actually like tr1's idea, increase xstal cap and start more plunder based promos. Whether it's like the merry Xmas or even crux crusade promo. A week worth of inflated gold will greatly help out within this game NOW. Before those promos greatly helped player build complete and work up. Especially with these very pricy upgrades I see it a logical thing to do. As for other events I'd say the twin emperors was one of the best ideas implemented. But what would've made it better was making tier based rewards like you did in the quetzal and ice moth events. Devs the ideas were there before, now it's fine tuning them and making them rather more exceptional. That will be the best route for the community. Make it fun, revive pvp, make it so the players who are not build complete seek in joy in being their size. One thing I will say though is thank you for finally being able to kill off sh
I for one would love to see that promo where lowlands and other things could be given to new players instantly. Especially if it is through referrals. Let's try to get some new players. In reality, the first buildings and lands in the game mean nothing, so why hasn't a catch up mechanic been introduced? All games do it. I would also like to see some more money sinks for the game so that people can spend money on things that won't create a huge gap rather then you guys having to release lands every year. I'm not sure exactly what, but there needs to be something. PvP is a great area to start. Incentives for OSW players that aren't necessarily gold related would be good, but these are very vague ideas. Gold needs to be taken out. If players engaged in more PvP against each other, lands and huge stats would be less necessary. I hope so too. I like the game, but disagree with many updates. And I feel as if more and more players are just leaving.
You have successfully managed to eradicate the need for attack builds in primal wars, good job who is gonna build 20m sdt to hide from bc ps
You all are being ridiculous, the more expensive these new lands the better, it gives us more time to get to t7lv2 while those players struggle to grow back to bc, i dont think the xtal cap should be lifted,that would destroy the game, good job with the new eb and good job with the new lands Keep at it kaw_community
KC, when we the T7L3 build complete players can expect T7L4 release? Don't let us get bored with KaW. Ps: No need to lift xtal limit anymore MUAHAHAHAHA!