Great example, did forget about that. Just thought lvl 1 was a bit low, but did go back and notice there is a decent increase in troops.
only when you are at near to full troops. higher strength but less troops, are stronger at lower troop count ranges. if you are hitting from pin, that type of strength to troop count ratio makes a noticable difference.
@eb lord i sent a email to support for two reasons 1 lack of increase in stats and my plunder dropped 21 mil per hit they told me they were aware of the drop and stats and was watching both carefully if u have line i will share the responce from support if needed
Volary L2 - 46.961 damage per spy Abyssal - 50 damage per spy Slightly higher, for a building that's actually cheaper (L1 vs L2) It's not bad. My plunder went up a little, I forgot to record how much though.
I think buildings will grow much more. Wait for the stats to come out before complaining tho. Spy stats numbers compared to attack build has always been a massive gap. Yet does not matter spy's still have a upper hand. Perhaps devs slowed us down but 2nd guessing will not make any difference. I don't mind if spy stats suck ill just build more and towers.
Spy have upper hand? Yeah, when it's possible to have the same in ssd as a abbc ps, AND STILL have 6m in troop att/def. Yeah, I see your point, spies OBVIOUSLY have the upper hand
Cs bta as followed: T5: Vol1 71.400 Vol2 107.100 Vol3 160.740 Vol4 200.760 T6: Tree1 82.200 Tree2 123.080 Tree3 184.680 Tree4 274,260 Tree5 403.420 T7: Cult1 90.000 So it has slightly less stats than t5L2 and t6L2. I agree that stats could be a bit higher for t7.