Idk but if it helps i'm for anything that makes warring fair. My 2 bits is war clans r on the decline n IWar is fine but top tier is in need of changes.
Well the thing is, I don't care. People in my hit range need either mith equipment or full pots to hit me, so I'm satisfied.
Good idea ww. Or the devs could do the hit range by the max potential of unlocked land combined with max equipment. Yes has faults but it would destroy gutless = worthless pathetic bullies that are too cowardly to fight in a tap tap game at their level. And yep drop builds disgust me. Glad you highlighted the issue
Drop builds n statless alts r parasites tbh. The majority play the game n enjoy it as they learn n grow. The previously mentioned r insignificant n r only a detriment to KaW.
i had thought of that at one point, but forgot to mention it. thanks for the reminder. i'll place it in the op.
I don't get why people want the hit range tightened either. What's the point of growing and becoming stronger if your always going to be forced to pvp with equal sized accounts? Why do you get stronger? To have an advantage over the weaker or to have a chance against the stronger. It's a war game...and war isn't fair, thr strong dominate the weak. It happens..
It's a war game and that's how war is. Historically speaking most wars have been 1 sided due to more advanced tech and a more power arsenal on one particular side. So how do the weaker keep from being obliterated? Join a strong clan family, and quit joining crap newb owned newb clans. That's the real problem....all these horrible clans pulling in new players into a pit of despair from which there is no hope.
couple problems with that. 1) new players don't know a good clan from a bad one. 2) not many experienced players run newb clans anymore. the gap between the newb ebs and the top ebs has made being in a newb clan a great way to never progress in the game. it really is a sacrifice. i've done it myself on many occassions. its means not growing and constantly answering the same questions. i've made threads talking about that problem. about how the devs need to make adjustments to low level eb payout and change the mechanics so that small players can hit larger ebs; in order to merge new players into slightly larger clans. but that obviously hasn't happened.
That's true....there's just not alot of really good starter clans...it's hard to find a good one even if you know what to look for. And it does suck helping run one. But it definitly would help new players out..having a decently strong clan to be in. As this is off topic I won't post about it anymore...but what if kaw enlisted a new group of players for the purpose of helping establish, maintain and run starter clans. Simular to the "Moderator" concept but with completely different roles. These players could receive a an increased plunder spell when doing T1-T4 ebs. And would be subject to losing they're positions if proved to be exploiting the position. Anyway...probably a lots horrible idea lol. Back to thread topic
I don't pretend to know much about the mechanics of kaw, But is BFE and BFA taken into account when figuring out the amount of plunder taken in from attacking another kingdom? If not it could be a solution to the problem. Not much incentive in dropping build to hit small players if your not even bringing in hardly any plunder..same way if I attack a kingdom much smaller than i....I'll quickly become bored If I'm getting small payouts and would move on. I think this would be true for most people.
I've been hit by someone over 30m CS, he was an attack build, I'm roughly 8m CS hansel Was more of a 7.7m CS hansel at the time. This is fair how?!
I know it's off topic but assassinating successfully, drains both troop and spy bars at the same time. Maybe this is the reason assassinations don't pay out in mith cause of the advantage of taking out 2 bars at once. I may be wrong though. On the other hand, capping bfe is not necessary. Instead of that, why don't you count bfe into your cs just like bfa does? It may help keep dropped builds still be dts to weaker new players who are the same size in cs. Of course this would need a tighter hit range.
For a lot of people payout is important, but for a small few domination is the payout. I still think that bfe shouldn't be more effective than bfa. Ever since mith market was capped and fight mechs were skewed in wars certain builds became untouchable builds like mine have been struggling to obtain mith. Fully maxed bfe with some bfa makes smaller builds lethal.
Word waster are you joking they need to adjust the mechanics so low level player can hit ebs six spy buildings lowlands you can hit hte haunt or reg haunt. Origins if done right pays as well as reg haunt if you get item regen. Growing is easier than ever this account was set up just to demonstrate the fact how easy it is. If anything the devs should put people in clans at start up with vets/mods/valiant knights. I would even be willing to donate my time to make it work. I really think starting a clan is far to easy and to many out there that don't work.