I think it will make nooby players want to continue playing the game after the first day. -Support
Oh yes sub clans... You mean those lower clans they shove off some loyal members to, to make them feel bigger and better about themselfs? And helping others grow? All they do is run B2B TFO, Tell you to ask for a volley in WC, Explore 9 lands, Then build T2 stuff. From there they just expect you to hit eb.... But I support the starter clans! However, Who would deem which EB's to run? Would it be random T1-T3? Would they run EBs they can always complete or occasionally some bigger ones they might fail?
I support the idea of this thread, kaw does need a way to keep new players interested in trying to grow because without help it is very tough.
This idea came to mind due to the fact I just brought one of my friends into the game, took me a while to find him a good starter clan that would help him and get him interested
What is the incentive to be a teacher? Run those crappy paying ebs all the time? Warbeasts takes about 13 total hits from these "teachers" and it pays nothing. No support., Also there are literally hundreds of clans already formed for beginning players.
I would assume they aren't running B2B warbeasts... However I would also assume the teachers would use an alt instead.
And another thing, Would you be thrust into these clans if you reset? And what would the names be? Just things like Starter Clan #7 Or generic things like Green Snakes and Golden Paladins? I would prefer the latter but hey its your idea!
Generic Brick Wall #7 is starter clan 1 Steppin' on the Beach is starter clan 2 janaoakapalsmmdkslaababakakaoaoanqkasosnansisosnsbsjsisnakanddkso is starter clan 3 AManAPlanACAnalPAnaMA is starter clan 4 Devs Stole My Donuts is starter clan 5 :3
Well using the achievement idea, Players who have the graduation achievement And reset will not need to join these clans,