Season 6 - An Idea Introduction So we can all pretty much agree that S5 was no-effort season that took place purely to shut people up complaining about there not being a season right? The whole all-indi thing was more than a little annoying for most and the fact that there were several sh in the top 10 (myself included hehehehe) made people feel as though the whole thing was a bit of a joke. Well, I'd like Season 6 to have structure similar to that of Seasons 1-3, but with Lowland Wars rather than Round Wars. Lowland Wars are the ideal war type to use for a season for several reasons: They are accessible to all, they have extremely high participation and are the most fair war system devs have come up with since I started my kawreer. The Idea This will be divided into mini-sections: The Rewards The Format The Catch The Rewards The Rewards would be based upon the acquired Rancor level (more on that later) which a player has acquired through warring with his/her clan. The rewards would be as follows: Rancor 11-20: Boots Rancor 21-30: Above + Gauntlets Rancor 31-40: Above + Trinket + Ring + (Lowest stat) Banner Rancor 41-50: Above + Ring + Helmet Rancor 51-70: Above + Arms Rancor 71-80: Above + Shoulders + Legs Rancor 81-90: Above + Offhand + (Medium stat) Banner Rancor 91-99: Above + Weapon Rancor 100: Above + Chest + (Powerful) Banner (Will be enchanted with mithril) (Note: Highly unlikely that they will be called Rancor, just used that as a throwback lol) Extra: 10% eb plunder spell lasting 2 weeks for all warriors who earned over 20 rancor levels and remained in their clan for the entire season. The mith payout this season will also be calculated a little differently: Mith Pay = (((Mith cast/3) + (Successful actions/30)) *N) + KO's N = 5 if Win, 0.5 if Loss KO's = Your KO's + your SKO's - any knockouts enemy got on you (rewards successfully skoing lol) The Format Lowland Wars - BFA/BFE = OFF, POTS = OFF, Lowland Stats only 6 Wars Per day - should allow ample opportunity for all timezones to war. Roster size and KO typer: Alternates between 15 and 25 each day, with a daily KO type rotation. E.g. Day 1 (15 man roster): War 1 & 2 = Random, War 3 & 4 = Classic, War 5& 6 = Advantage then Day 2 (25 man roster): War 1 & 2 = Advantage, War 3 & 4 = Random, War 5& 6 = Classic then Day 3 (15 man roster): War 1 & 2 = Classic, War 3 & 4 = Advantage, War 5& 6 = Random etc, etc. Season would last 6 weeks, with Rancor levels being won and lost as follows: Weeks 1-4: Win = +2 Rancor, Loss = -1 Rancor Week 5: Win = +4 Rancor, Loss = -2 Rancor Week 5: Win = +6 Rancor, Loss = -4 Rancor This would create a very competitive, mildly gambling element to the season - do you play it safe and war loads the first 4 weeks where both the risk and the reward are relatively low, or do you wait until the last weeks when the reward is high and the risk even higher? The Catch Upon leaving your clan your Rancor level will be reset to 0 - this will promote clan loyalty and ensure that people have to work together with their clanmates to achieve greatness in season 6. EE levels will not be affected. I know people won't like this part, but I think it is necessary to make kaw back into a game based on clan loyalty, not how much money you have lining your pockets. Please, tell me what you think of this proposal and leave an comments or suggestions down in the comments. NotTom Edit: iWars would be put on hold for the duration of the season, not cancelled forever.