Season 5 Proposal #2

Discussion in 'Past Announcements' started by [ATA]Grant, Jun 30, 2015.

  1. Agree!

    And by the way, what do u mean by quality? Quality is not about stacking roaster for round neither primal.

    Quality means balanced equated roaster both side. Where u cannot judge the war result before it start.
     
  2. This is true some of the time. You go in and you invest your time to war with, lead , or track with 50-100 other people ,and you find that it's lb with statless and sh. This can create quite a disadvantage as it usually somehow places most the veteran smalls usually skilled sh and multiple lb and larger tanks on one side. On the other side one giant lb a couple great but smaller tanks, lots of ps1 and ps and then the builds that while the same size as those skilled sh maybe in the stats, are not sure what's really going on, don't understand the war lingo, and have a hard time keeping up. This is not their faults and they should not be blamed if active and trying to do their best. The wc doesn't have enough time to walk each individual through these things with trying to get an ss made, a tracker picked, and having time to analyze and relay the start and general strategy to their team. Maybe best to seperate that size from the lb roster even if it means making two wars at 30 ppl each. Also creating a system that makes sure each team has a wc and a tracker if available. Maybe also creating something that considers your wars done overall and makes sure all veterans are not stacked on one side. To the players if someone seems lost on what to do and even if asks something during brief, if you have the time and are able follow and try to explain to them what to do and what certain things mean. That way it doesn't all fall on one person. Time is limited, with so many in clan and all helping it is a less stressful and more successful environment. Thx for reading my novel.
     
  3. 
     
  4. It wasn't that long...
     
  5. I like the idea of all indi and the inactives being kicked but what about eb builds who refuse to build towers and try for ee bonus I suggest a min cs of towers to participate too many leaky players ruin it for players who build for these wars
     
  6. That's stupid. Everyone can participate in ebs, so they should be able to participate in wars too
     
  7. towers killed ee bruh
     
  8. I like that 
     
  9. great proposal i say , only would chandge one thing (size of war 30 )
     
  10. Then put all EB builds together n face each other on an equal playing field when its 15 vs 15. I like the large weekend IWars but its hardly good when builds with no actions r entered.

    Its stupid that towered builds xtal n eb builds or statless alts r leaks n a waste to xtal.
     
  11. This coming from one who consistently goes inact during indies.... Priceless.
     
  12. Devs this starting date is going farther and farther back now, I'm sorry but students who also work are going to have a tougher time now reaching goals because it's not during the summer
     
  13. I kinda think war has become too predictable. This was probably driven by the player base who complained about match-ups etc. In trying to achieve consistency KaW has eliminated some of the fun by making the game more predictable.

    In my opinion the cause of that was the huge gap between winning and losing. Everyone wants to win don't they? So why is there a need to reward winning so handsomely? I think that there should be a good immediate reward from participation. Give out bronze bars, Mage, mithril etc to all participants. Randomly allocate different rewards but don't create a huge gap between them.

    Winners should be rewarded with bragging rights. A wars won stat on profile and incorporate that on the LB for individual players.

    There should be a bigger gap between hits from full and just above regen and the hit value should be increased to encourage plunder generation rather than just trying to avoid being KO'd.

    A bit more like old system wars but paying much better plunder with other rewards from winning being more incidental. This would encourage much more open wars where focus is actually much more about winning battles and generating plunder.
     
  14. Lol
     
  15. Top 10 event equip at lvl 10 is better than lvl 15 season 4 equip.( that costs 1k + mith to max)

    Mith payout from wars is pathetic

    Tell me again why we want season 5?

    Do you realise why war participation is down?
     
  16.  
  17. I want more rewards for the ppl who war command and track....y'all can beta cc I'm sure
     
  18. It's official,
    Kaw_Admin hasn't posted in a month.
    This can only mean ONE thing...

    That Kaw_Community has won their epic battle of supremacy, and locked Admin in the cage with Creative.

    Prepare yourselves, Kaw_Community's Shark EB is most likely imminent.

    ~
    ps - my vote would be proposal 2, but I'd prefer the round-robin tournament style too.

    Really would like proposal 1 with Indy clans.
    But I fear proposal 1 as defined would have many forfeits regardless of Indy clans or not.
     

  19. SUPPORT

    Only implement. Even Give just 1 medellion for winning but not penalise for loosing war.
    Weekend war 2 medellion.
    And roster should be balanced with some formula like that last member should be of max half stats of top member. So if top of CR is 80 m cs then bottom most member should not be less then 40 m cs.

    And easy match up. Use 13th member stats of CR as match up .

    And do not count BFE and BFA in match up. That's advantage should be with player who earn it by hard work.

    Last . let us build and sell our building during war. Let us war in way we like .
     
  20. they already do, namely a higher chance of winning.