Hi kaw_admin, Are you also working on the warring hours, aside of the 3 points you mentioned in your last post ?
I hope you are working just as hard in making KAW running faster on iOS7. iOS7 makes KAW run slow. Please help speed it back up. Makes it hard to war.
The main thing is: YOU NEED TO PLAY THE GAME DEVS! Then, n only then you understand what's the problem with the Hit Ratio thing....
For all the ppl that don't understand one of the big failures of ee this season If you look at RH results just in week one minimum victory difference in two hr 83b in 1hr war 37 Look at who they fought battlegrounds og alliance and kofte as an example These are quality clans that there crushing yes RH are good but to beat kofte 104b-10b shows who bad the match up exploits are. I don't need 14 weeks of data to tell me there is something flawed with this so how could the devs miss this
Has anyone realized that all of kaw_admin's replies are very close to the original message? This obviously shows that they read forums. Maybe they aren't replying all, or maybe the changes aren't there yet, but I'm sure that are aware. I'm not sure if its good or bad
Guys devs have got nothing to fix bcos the system is broken and can't be fixed. They only want us to feel they are working on it but we all know gh exploit and other things everyone has complained about can't be fixed. Devs had 13/14 wks of test wars and were giving lots of great suggestions but did they fix the system. NO. Rather season 2 started with lots of exploit and all we still get is we are working on it. Guys the reality is staring at us and we know what it is but we all love participating in ee wars. SO PLS DEVS FIX THE SYSTEM FOR REAL AND STOP TAKING US FOR A RIDE. We ain't stupid.
So theoretically 22 vs 29 is allowed in wars since 22/29 = 75.8%? Ask yourself plz and think using your common sense, devs. How is that reasonable? REMOVE THE HIT RATIO and DTW/DTS from the matchups plz! THEY DON'T WORK!!!! Cap the BFA instead if you wanna include lbs in the wars.
Id prefer they don't remove the hit ratio. Id rather not be beaten mercilessly by top 10 lb when mismatched against ZAFT while their multiple top 50 lb accounts beat on me as well.
I'm a realist, not a dreamer starry. Clans will be getting thrown under the bus by devs to RH and ZAFT until the EE system collapses or is abandoned.
I noticed that your most recent reply did not mention the guild hansel exploit. I hope that you remain committed to fixing this issue. After all, you've already been told exactly what you have to do for weeks now. Just make all builds in EE pay a minimum of 30 million when attacked. This still allows guild Hansels a small advantage because you still only get about half of the 55 bil that they would get when attacking another build, but it makes the difference not insurmountable.
One major problem for hit ratio is it has actually helped the bigger clan. It limits these top 10 lb players to only be able to hit our top 10-15 ppl in war and even when their low our top hitters have a very low percent chance at winning. So even when we have plenty more hits to give we can't waste to lower those players or have those players chase and hit people smaller and weaken themselves. It limits their hitting to exactly the range I'd call for it to be in.
If you pull RH don't cast mith spells. You'll just your mith. Sit back and wait for the mith eb and get ya some free mith. NO POINT IN WAISTING YOUR TIME WITH THAT MATCH.
Devs are justifying the hit ratio by saying that those 10-15lb can only hit part of the clan. The fact that those accounts are making far more plunder then the smaller accounts bottom feeding seems to be lost on the Devs. Season 1 rarely saw single accounts making 10-12b in wars, now it's a regular occurrence and often 1-5 accounts making it.
Why not create 2 tiers of warring, one tier for players under say 3mill, the other tier for players above 3m, that might help the gh issue, just a thought
In my mind this is quite simple.. Turn the matching back over to the clans! Devs don't war so they lack the experience to understand what constitutes a fair match - the devs see it from a programmer's perspective but lack the experience that the war clans have . There is so much fear of "gaming the system" pwar era style that this option has been completely avoided... But it's better in my opinion to spend further efforts on closing the loopholes to possible EE exploits than continuing to develop a doomed automated match system ... Once it's accepted that auto-match EE doesn't work (and can't be fixed) we can get on with actually doing something positive with this new war system ️
Debs here's the exploit dead in faces.... 12 lb atk builds, 4 towered gh ( this I so other clan mods can hit, although with minimal plunder) and 13 gh. How is it exploit hmmmm hit ratio within 90% for most clans in ee. Can only make any meaningful plunder off of top 12 other then kos and they are hard to hit in first place. That's the plunder issue. The matchup issu is even worse. 12 lb are big cs but even out because of the 17 gh low cs in comparison to other clans.... Also affecting the bfe/bfa making them matchup with even cs (numbers wise)
Hope that's clear enough for devs seams they not getting where everyone is upset and or what the issue is.