Devs, I posted earlier on this thread about the Guild Hansel exploit, and my sentiment has been echoed several times by various other leaders on this very thread. Others on this thread who don't want the GH problem changed (for their own selfish gains) have muddled the issue to the point where a casual observer might get confused. Make no mistake, the issue is not that guild Hansels are able to hit high on the roster. The exploit is that the guild Hansels pay such a disproportionate amount of plunder. What seems to be the overwhelming agreed upon solution is that all builds should pay a minimum of 30 million when they are hit. This still gives the guild Hansels a definite advantage. They are smaller builds, and deserve to pay out less plunder. While maintaining a small advantage, this changes the wars so that it is not insurmountable. Again, it is ridiculous that any build should hit a build for 50 mil and get hit for 2 mil. This is the same exploit that the tower builds were in first season. Yes, it's available for everybody, but so were the tower builds. Both of which clearly exploit the mechanics. This change only makes it so that the outcome is not determined solely by the matchup, the issue that this thread is trying to fix.