S3 / Roster Stacking and GH/Sos1 Issue

Discussion in 'Strategy' started by Thanatos-Korgano, Jan 17, 2014.

  1. Hate to burst your bubble but you are not a mid-tier player, you are a big build.
     
  2. Another possible solution is to include bfe and BFA stats to how much plunder is given when attacking a stacked sos1 build , and also for hitting lb ACCTS. Just dont make the mistake of making it a 2 way street, only effects plunder leaked per hit in a system war only. When you have bfe and BFA increasing a kingdoms offensive ability 10 fold, it should also have a downside.
     
  3. Only issue there is wat if u decide not to use stacked builds? 5 0 stat player(or close to 0 stats) would bring down average cs for a clan dramatically and the 15 remaining builds would easily beat the 20 they matched

    With ur system of accounting for true size making someone pay more these 5 smalles would still pay nothing doing nothing to regulate the system
     
  4. They pay nothing now lol
     
  5. So it fixes nothing lol was my point
     
  6. The fix can't be another bandaid if it is players will just find another way around it to "cheat" the system

    It needs to be stead fast no holes and stand the test of kaw minds poking it or else u end up with the mess we have now
     
  7. One thing I think folks need to realize is that the EE system is built on the system for all of KaW. By that I mean the programming and the mathmatical algorithms that govern the entire game. This deals with what kingdoms can atk each other, what plunder everyone makes from pvp as well as eb's, etc. The same base system is involved in every action you take in kaw whether it's eb's, pvp, EE, osw, etc.

    You can't just "make GH pay more" or "make everyone's plunder the same" for EE. You also can't just "tighten the hit ranges". KaW would have to change the settings for the entire game. Just like the GH nerf didn't just affect them in EE, it was a KaW wide change.

    On a more personal level, I would be extremely opposed to a set up where everyone made the same plunder per hit in EE. That would effectively elimintate almost all of the strategy. I have multiple builds that are all set up for different styles of play and different EE strategies. Making everyone have the same plunder rate would make that pointless. Not only is it not possible without fundamentally changing the entirety of KaW but it would suck as a result.
     
  8. A sh w/o bfe / BFA would have a hard time plundering actual builds hiney
     

  9. I can't speak for Steve but here is my thoughts.. by having 7 GH a mix of border line Mid/Big's you are creating a clan that will feast on true mid tier players. Therefore becoming a "poor man's" RH.
     
  10. @Korgono guy, you can simply "tighten the hit ratio". I know this because the devs have already done it ;)
     
  11. Really when was the last time you KO's someone outside of EE Wars! Everything is not linked.
     
  12. Actually outside of KOs it's pretty much the same. This is one of many reasons why we reintroduced hit restrictions in wars, to make it as close to real gameplay as possible.
     
  13. @THANTOS - You made several good points, but I strongly disagree that a minimum plunder cap on all accts would somehow ruin strategy? On what premise? Because now actually eliminating the enemy is more important than plunder runs? Or because you now would have to once again implement a wide range of build types n sizes?
    I am among the can't beat em, join em crowd, partly because I realize the vast programing challenges in changing the current system. But to say I enjoy ee more than s1 would be a lie. There is really only a few viable builds now, n that is inherently boring. What would be so terrible about a few wars a week with a minimum plunder cap. It would be interesting which clans had the guts to sign up.
     
  14. If impossible to adjust plunder in ee then a new system for measuring winning and losing must be used

    Like the way I suggested plunder be effected use a point based system for determining winners

    100% troops successful att pays 100 points
    75% troops 75 points
    52% troops 52 points

    Ko would work the same as now u lose a % of ur points for sko and a % of points and person gains some of ur points for a ko with point bonuses for type of ko just like now
     

  15. Well I guess I just got KO'd by Kaw_Admin!
     
  16. @ LordSavan and Station

    But then the entire point of the war is just to beat eachother over the head and KO folks. I have multiple different builds (hybrid, hansel, atk, GH+) that are all designed for different things. They all do different things well and some things not well at all. To implement them in a war they all have different strategies as well. How I use them, how I act, is dependent upon our needs as a clan and also on how I can maximize plunder based on the build and situation.

    If you have everyone plunder the same then having different builds and strategies is minimized dramatically if not removed. No reason for GH, they might fail hits. No reason for hansels, they will fail hits. No reason for pure spies, they can't atk anyway. Just clump 25 atk builds together and get after it. Best strategy would be to open the war by atk'ing till KO and then SKO all war to lose the least plunder possible. That's it.....no other strategy. For some that might work but for me, that is boring as hell.

    Use strategy to win, put forth the effort, don't ask KaW to make everything even so you can just mindlessly beat on eachother and see who comes out ahead. That's for eb's. Haha
     
  17. Lol u think we don't use strategy ? Using a gh heavy clan to draw easier matches is lack of strategy

    trying to get more wins on opponents then they get on u and at wat troop rate u do so or not and weather u can stand up longer then them all parts of strategy current or point style system different builds would be used to meet these ends differently no change at all to strategy other then the way u choose to stack ur roster leveling the playing field
     
  18. The whole point of the last few weeks of chaos wars is it was a trial period. Things such as tightening hit ranges etc etc.
    That was the time to trial it, it may not be the answer but I feel it was worth a trial.
    TK no disrespect I have known you for years, and you have not EE much, your equip shows that as it does on your other accounts, you have a good roster in a good range but not all are simply willing to bring in outside members or use an alt - I for one want to make my main as strong as possible, and feel current EE system is stacked against me. That's just my views, not trying to derail your thread (a good thread at that) at least kaw is commenting.
    If people want to change builds, if they don't mind warring with strangers your system will work stacking rosters to win wars.
    If u want to war alongside your mates then I am afraid current system fails as the match up / who can hit who system is not quite right, I am not suggesting it needs a major overhaul more a few tweaks and amendments.
    Once LB can't plunder of medium builds and tiny builds can't plunder of medium builds I think you will find LB vs LB and smalls vs smalls etc etc. if a LB is sat in a war making no plunder they will then feel like us mediums do, they will have to change roster to match likewise builds - maybe
     
  19. @ station

    Don't get me wrong, not indicating you don't use strategy at all. My post was simply to say that it seemed the proposal would greatly remove some of the portions of strategy that I not only like best but are also the parts that I think are very important in winning or losing.

    @ Steve

    I agree, if it was possible to tighten hit ranges enough to make that happen it would be pretty cool for EE. I just don't think it is possible without creating major issues in all of the rest of KaW. I think osw and pvp would suffer a lot if you tightened hit ranges to the extent necssary to effect EE the way you're requesting. The theory is sound but the application, even if possible, might have way more effects than you would like.
     
  20. ...but you don't use strategy to win you used roster manipulation to get an easy match just like RH...

    As I said before you are a "poor man's" RH. Getting an easy opponents is your strategy.