Building on the clan treasury idea we can trade amongst clannies various materials scrolls elements we have at a taxed rate
Hmm... Full support but I feel I need to say two things. First poses the question are we limited to one of each building or do we get 25 clan lands to work with which would insanely complicate things and add even more diversity to builds/clan builds? Second, no account should be a full member of a certain number of clans. Not sure you should be limited to one but there should be a limit. Being able to come and go as you please between a few different clans would be a lot of power.
As bad as we need this we won't see it... We are too busy filling the Devs pockets with cash!! They can't even go a week without a promo running $$$$$
Support, a better clan system is needed. However, the amount of detail you've gone into there is confusing enough as it is, imagine having to code all this out, and then having to implement it without glitches or bugs. The testing required would be enormous. Either way though, support Even if we won't see this for years
Most of this is taken from modern war games like game of war...not very original.....and having 6 owners of a clan or even multiple owners is stupid
Its an entirely necessary measure. 1 owner can only be active for one time zone. If you're an american clan owner, then Aussies and Asians don't get recruited and that makes you lose night crew members. Without those your clan isn't going to survive. You need an owner and an admin awake for both times to manage the clan and recruit so that both times are filled and you have the members to successfully run ebs around the clock. And that's just for eb clans, war clans need these members even more to watch for and participate in strips, among other things.
Some great ideas here but I think there's to many things like I think the senior members and VIP members is a bit pointless, but overall pretty good