Resurrecting the Professions Idea..

Discussion in 'Ideas + Feature Requests' started by Logical, Oct 13, 2013.

  1. Unknown I don't really do colors and not sure how to upload pics off idevice and really don't have time to photoshop pics anyway. As I said logic my idea is soley based upon yours and I'd like you to take full responsibility for this idea creation. My posts are as detailed as I've thought them up so far it's basically your idea in clan form that's all. It's all just to give the devs more then one way to look at it to see what they can work with.
     
  2. As I've stated to it to me would feel like spam. If the devs said they wanted to see exactly how I would set it up id be more then happy to give it a try in my own forum. But I was actually hoping people would try and clash me and logic ideas on the subject into one. I've actually thought of maybe adding the jobs to individual then each clan can have materials donated from each job and get additional bonuses with that but that thought has so many exploits and problems I wouldn't even know where to start.
     
  3. tainted, that is fine. I am off the next two days so I can try and grind out some more content
     
  4. New Spy quests!

    New quests 4 spys would be cool, if u stuck in an eb and ur spys can't hit, only ur troops can hit.
     
  5. Black locust that has nothing to do with this idea find the thread that contains that idea.

    But all in all SUPPORT very good idea would love to see this implemented
     
  6. I feel a good idea for the proffessions to do is for each level the person builds into his profession, using the smelting of a miner or the potions of an alchemist, adds to the clan bonuses. For example the potions of alchemists are dropped from wars and ebs and these are used to level up the players alchemy level.
    The level of the alchemist corresponds to a percentage bonus to all clan members' spy defense.
    Weaponsmiths corresponds to a percentage bonus to all clan members' atack
    Thieves corresponds to a percentage bonus to all clan members' spy attack
    Armorsmiths corresponds to a percentage bonus to all clan members' defense
     
  7. Professions that lead to clan bonuses

    Each player would choose one of four professions weaponsmith, armorsmith, thief, and engineer.
    Every player would get drops from ebs that would correspond to their profession. These drops would be used to upgrade the level of their profession. These profession levels would give the entire clan a bonus


    The level of the engineer corresponds to a percentage bonus to all clan members' spy defense.
    Weaponsmiths corresponds to a percentage bonus to all clan members' atack
    Thieves corresponds to a percentage bonus to all clan members' spy attack
    Armorsmiths corresponds to a percentage bonus to all clan members' defense
     
  8. Support! Great idea!
     
  9. Seems good to me
     
  10. I wanna be the KaW pimp. (am I allowed to say pimp in forum?) anywho. I could use my girls to make extra gold :$ Brilliant idea
     
  11. Support. Logic 's idea. Clan based would make mercing challenging with everyone leaving and what not.
     
  12. Support by a UFO (Random Rubber Man)
     
  13. I think scrap from quests would also be a good implementation
     
  14. Great ideas to further the game 100% Support
     
  15. I still support this idea :D