Removing chance of failure from the Mage

Discussion in 'Ideas + Feature Requests' started by _______D_A_R_K_N_E_S_S_______, Sep 6, 2015.

  1. That's no fun >.> removing the failure enchantment for equipment.

    No fun at all.....
     
  2. Oh crap eagles here Lol
     
  3. I quite like the roulette nature of equip enchanting to be honest.

    People REALLY have to get used to a bit of disappointment in their lives. Time to let go of mommy and face the big bad world.
     
  4. Support based on the new eqs...by the time i make the inf i need to enchant them both to max the new better eq's will be out to replace them judging from the current rate of events, imo it defeats the purpose of enchanting, either no fails or up the inf/aq drop rates or make them require less to ug or i'm not bothering to enchant new eq's lol
     
  5. Meh i enjoy seeing people flat out reset equip hundreds of times, even if it annoys me it's enjoyable to see it annoy others enough that I want to keep it >^.^<
     
  6. What an absolutely stupid idea. Screw you OP for your stupidity.

    "Muhhhh I want free stuff just give me enchants for free Plz much lazy game too hard"
     
  7. Sorry, but no support. Will devalue Aqua and inferno again. Fought tooth and nail to remove equipment from going backwards, but not for this.
    I've heard rumors of things you can do to decrease the fail chance, but have never soon legit proof. I'll let people with more time on their hands than me figure that one out.
     
  8. What I think is funny is spending 500 of inferno and agua on fails to try and max event equip when we only get 50 of each not a math major but something doesn't add up there
     
  9. lol did u actually read the first post?!