Idea: Rebalance PvP to make attacking other players a viable playstyle, to the extent that players can rely on open farms as much as EBs. There would be a number of benefits: 1. This would increase the number of inter-clan interactions caused by farming. 2. Players would need to rely on clan-mates for protection from farmers. 3. Player-to-player connections would be stronger and clan hopping would be mitigated, since players would need to build strong connections with clanmates as a means to avoid farming. 4. For the above reasons, player retention would be increased. This would also be easy to implement, since it only requires a change in plunder values. This would not be a new feature, but simply a balance change.