@paladin The difference would be is that I explained why the idea was no good, while you didn't take the time to mention why I was mistaken.
@OP to exploit this silly idea you don't need a clan full of alts with similar size of the accounts in main clan. It takes exactly... One account. One big pure spy. Big account so high amount of tokens to fill up the clan meter. This has been done in the past. One account feeding 100.
@not supporters you would have to be taking gold in order to gain your clan bar so hitting an alt would cost a lot of gold for you and more then half of your clan will have to be doing the same. And to frog stop being an attention seeker.
Like the OP, this person obviously has no idea how the game mechanics or how pwars work. Once again, the amount of gold you make on a hit has NO RELATION to the amount of gold the target has out at the time. What you Noobs are proposing won't happen because it doesn't exist. The devs would have to change the entire game mechanic just so this gimmick wouldn't turn into another pwar-like system. Let stop and think about what you are proposing for a sec. If the amount of gold you make depended on your targets present funds, then the game would come to a halt. Ppl would just bank constantly so you would make nothing or next to nothing on each hit. Didn't think that one through well, did ya Noobs? Whenever you come up with a "bright idea" you should think: First, is this actually programable? ( I wish Kate Upton would jump out of my screen and give me a foot massage everytime I hit the EB, but I doubt the devs can program this.) Then second, can this be obviously exploited? If the answer to question one is "No" and the answer to the second is "yes", you should take the idea behind the barn, shoot it, then slap yourself silly for being such a NoOb.
I agree with your assertion that exploitation is very possible under the currently proposed scenario - that's obvious based on the point you are making. However, trying to assert that this idea isn't programmable is pretty ridiculous. KaW's programming isn't particularly complex and adding this in wouldn't exactly be rocket science.
Support! I slightly disagree with the exemption of assassination actions just because a portion of them could be against friendly clans. I see these actions as a neccessary defensive action and think they should count just because of that. Winning an osw is not all about attacking the other clan, but doing what is neccessary to protect your own.
SUPPORT - having recently got into PvP and currently in an OSW, this idea would be a great way to give a prestige clan award with a nice bonus based on clan activity and encourage pvp. Anything that will attract players from purely doing eb's should be looked at. For those haters who say 'pvp dont require rewards' - that isn't going get people interested in pvp is it? One of the few well thought out ideas ive seen in forums - obviously flaw is the pwar exploit (especially with PS with gold out). Shame that frog guy couldn't just explain it originally rather than name calling and attention seeking! Why not try coming up with a solution? Let me start with a potential solution. Although OP has suggested a few ways to stop the exploits they dont stop the PS exploit. OP also suggested that drops are based on attacker size and relative size of defender but how about including the difficulty of a successful attack (bfa /bfe included?) equation to. For example a 20mill cs attack build (with 9 mill attack) attacks a 30mill PS with gold out. This is a no contest - although hit range is ok the difficulty is non-existance so drops would be low/minimal. Same visa-versa - if the PS Stole from that attack build with low spy def - easy contest so low drops but if the attack build had spy defence the difficulty increases and more drops given out. OP has suggested that drop only happen from clans with level 2 prestige (i would also suggest only receiving the bonus reward from actions against accounts in level 2 clans too). So that big PS would need to be in that. So the exploitable scenario where a clan has a few big PS with a steady supply of gold being hit by attack builds for mega token and zooming up the prestige meter won't happen . Instead if they want to do that - they will only gather minimal tokens and never progress to higher levels. Although I never post in forums - this could be a good improvement and people that just like to provide barriers should try to help and come up with solutions to those barriers! After all some bright spark or sparks in ATA came up with an idea of EB's - why cant something good come out of this? Hope people support this and gets the attention of ATA to review (if they say no then at least someone had a try!)
Is amusing the "rewards will make people to follow the pvp/osw path". Guess what!? Rewards are not enough for one to become an OSW out of the blue. One need what it takes. The ability to pinn targets around the clock for months. The ability to handle to be pinned around the clock for month. The willing to handle sleepless nights for months. The willing to check his clan mates for months. And the one who have what it takes, the one who is willing to stand up for his clan mates and take care of his clan mates for months don't need rewards to do so.
Lol I ain't seeking any attention, you guys just keep giving it. I also don't see how not bending over to kiss the OP's butt makes me an attention seeker.
Never said isn't, but hard. Is it even worth the devs time to change the whole plunder system to implement this? While you make it sound like the devs could do this blindfolded while juggling rabid chipmunks, it's probably a lot more complex than you claim it to be. Remember that the devs ultimate solution to pwar was get rid of it altogether, not program around the problem. Think what your asking the program to do, scrap the entire plunder system and put in a system that can recognize only "legitimate" hits. Your asking for a game where you only get the gold the opponent happens to have out and the opponent really doesn't have a way of banking his gold at all. "Impossible"? No. "Worth wasting time on?" Probably not either.
perfect example of someone stuck in the past with the 'pvp dont require rewards' attitude when there is an ever evolving and competitive app market out there. Its clear you don't like the idea - thats fine. If you dont think there needs any improvement , thats fine too. But spouting out this isnt going to attract anyone into KAW and get them pvp'ing in numbers. Your only bumping this thread and by looking at all the support for it will only get more support. You never know your worst nightmare might happen, the devs might get to see it and go with it and one morning you wake up with it being trialed.
Yeah right - people supporting an idea and giving ideas on improving it is bending over to kiss the OP butt???? Just because your dont like it - just a sad comment!!! Refer to my last post regarding bumping thread!
@frog the mechanics of this game are not complex at all the devs will have to do is just tweak there percent you make and take when your clan meter bar fills. Just because you were taught that this is a difficult game it is not it just simple math and percents. To your banking problem that been happing since items came out so we can't help you there. That why tactics will be a big part of osw and picking smart targets instead of slaming a eb and saying it apart of the mechanics of the game with no explanation. Like I said frog stop being an attention seeker.
Have you actually read the OP properly? No where does it require plunder to top up his meter idea its all based on token drops. You really are talking nonsense! No changes to plunder whats so ever other than the clan bonus which isnt too difficult considering they have done pvp bonus spells and some equipment now have a bonus plunder. Instead of speaking for the devs why not let them look into it and see if its feasible? And with that doubling of my forum posts - end of my input.
Wow, the inexperienced Noobs are popping up all over the place. Tokens smokens. This has already been done before nub. They were called Mith drops. You know the origins of miths, don't you? Trying to get rid of pwar, devs tried to reward people with miths instead of plunder. They scrapped that too cause clans just began to farm mith by having mith wars. The op has stated the Tolkien drops would be based on how much gold you take from the enemy hence the plunder problem This is the core problem: is there any way pvp can be promoted without ppl exploiting it by farming alts or opening up osf clans? IMO the op has given no viable solution to this, and is simply promoting a modified version of pwar. By the way, some pvp action. Lord 3/3/? Np
They just kinda tweak it do they? Very scientific. ATA, hire this nub! He can fix your whole game. As for "like I said" I tend to ignore orders from ppl who post with statless alts In the forums. Man up, grow a pair of McNuggets and make me listen to you.