Proposal for Drops from PvP Action Hello KaWfictionados, I have been wondering if the devs would consider implementing a drop from PvP actions. Back in the day, before they became a OAF/OSF breeding ground and I stopped participating, during each weekend PvP blitz players had the possibility to randomly get a spell that increased their 'returns' from PvP from hitting opted-in players. My question is: could something similar be implemented with random drops from existing charms, rewards, equipment, etc.? My idea is that a random piece from the equipment/showcase slots gets duplicated in the case of a winning steal or attack and it is added to the hitter's inventory. That would make for a nice 'booty' reward because let's be frank, this is what ancient armies did: they looted stuff not just coins. They did not go: "Look, Ragnar, a nice armour; shall I loot it?" "Jeez... Olaf, how many times do we have to go over this: just take the coins, man!" My goal is to reward people who hit others for real in this game. Also it may be fun... imagine getting a top notch piece of equipment? I think it would also put some warring spirit back in the game by incentivizing people to actually hit each other. At the same time I have softened much by asking the devs to 'duplicate' instead of 'transferring' the drop so peeps don't actually lose stuff. This - like everything else - might be exploitable but here are some risk management options: 1. It is not implemented if you are opted-in the PvP Weekend Blitz because y'all are hitting OAF and OSF 2. The probability should be a small % of the hits to make it meaningful 3. It may be good to have an algorithm that implements the drop only if you hit let's say at least 5 different players in a 24hr period (although if you want to spend most of your time hitting alts you cannot hit EBs, soo... well go ahead) Anyways, so... that's my idea. Comments, variants, amendments and suggestions are more than welcome. Have an awesome weekend all.