1. I agrre xtals are needed , too predictable without it, Strong team wins done
     
  2. I edited it to 5 xtals limit per team that way it is challenging and allows for a comeback :)
     
  3. Roosters warring?
    Looser's you say. Why are these people so loose. Do the lose at life. Are they the losers you desire to fight?
    Ok that said. To get more to war one must do the following.
    1 minimum attack value per action ( rules out all build exploits )
    2 all warring must have one attack type build at least.
    3 higher incentives to participate

    The biggest flaw you have is your sign up routine. 16 miths. So new players and those with under six mith cannot war now. You cannot buy 16 anymore so many won't be able to war just on that basis.

    Next you would need to keep it indi
    Clique exclusion highly damaging clans full of selfish arrogant players that rig the system as much as possible has made ee the distasteful pile of  it is today.
    Just saying. 
    Then you need to speed everything up. Make it harder for tracking programmes 2 minute windows would help there but doubling troop regen during war and making the action more intense makes it near impossible to sit on the sidelines.

    Yes some players like the precision of tracking and full on tactics.
    The majority of players though want a quick blast in the game a shot at mith and a chance for fun.
    You don't set up a war system to favour the few. You need mass appeal or you have a dead/ dying war system. Not that this was predicted but.....
     
  4. I think u need to re-read 14 mith entry is in place because it is for pplz who have ee2 or higher therefore they would have won enough moth to enter pro wars and I agree with quick blast therefore 2min window right after regenerating and again 14 mith is not hard to get and the purpose is to avoid warriors who have not warred successfully yet thus the name pro wars
     
  5. Well even if they do mith equip drops they will make them as rare as the damn scrolls so not to worry no one will get them
     
  6. Yeah exactly it will take ages to get them lol
     
  7. Ok so I skimmed that part but lets get this even more concise.
    You want to re-invent wars and get more warring, by making it more exclusive to just the more hardcore gamer as opposed to the social player?
    I think you miss the point of a phone app
     
  8. No support to Pro Wars but support to 10-man wars
     
  9. Lock teams in a 72 hour war. Xstal problem solved.

    I find these 1 hour skirmish wars to be nothing but money trains for the devs. Make all wars 6 hours minimum with no xstals. Force people to be active or lose the war.
     
  10. Just no. People have lives. Those who have 6 hours straight to dedicate to a game nonstop would rather spend them hours playing a game with a 3D world... with good graphics and ... engaging pvp... where you control a character and can move freely. This game is successful because of it's simplicity and lack of constant direct commitment.

    1hr wars are great.
     
  11. Idk about EE participation falling off it seems very steady.
    How about once monthly clan wars in a tourney format with Tiers?
    Say 4 Tiers 15 vs 15 based on cs with BFE on and a BFA cap formula.
    Pro Tier: 500+m total cs
    Bigs Tier: 400-500m cs
    Mids Tier: 250-400m cs
    Novice Tier: 0-250m cs
    A CS high/low differential used to avoid SH exploit say 30m cs.
    8 clans per Tier with 3 rounds over a weekend with more incentives. Odd team gets a bye.
    Higher Mith n EQ is won.
    Duration can be 2hrs up to 4hrs.
    Xtal use can be1 xtal/hr of war.

    Add or subtract any ideas or slam me
     
  12. You can only buy 6 mith at one time by doing this you'll actually be excluding more people from war
     
  13. Isn't that what a clan is? :lol: