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Onesy, Bfa IS included in plunder outcome. What you worked for hasn't been taken away. It will be temporarily disabled in the system's eyes for 1 hour. These wars are tests, it's not like they're switching it up mid-season. They see there is a problem and they're testing different ways to fix it. Your bfa still works the same outside the war, and it will still generate you gold(when hired). So don't complain, be happy that they're working on leveling the playing field. This is a good change, not a bad one.
I'll hold support till it's tested thoroughly but it looks like a really well thought out idea .... I just don't think advantage ko is the way to test the system to see the end results are more fair or not .. Way too many variables If u want to test it I suggest 2 days of each type of ko that way u can see a wider range of results .. But not two days in a row as some people won't war because of schedules
Is there a way you can apply this setting to indi wars? Makes more sense that the system would build balanced clans of similar sizes to fight each other rather than leaving the kawmunnity to decide
Hiiii kaw admin. So I don't see how this will fix the sh problem. Even tho the lb bfa won't kill us, it's still probably a smart move to put bottom of roster full of sh, as it will the make total CS lower, and therefore produce a lower match. Why not just make two or three "leagues"? 15m CS stats and up. 15-8m CS. And below? This would make all wars even, then the system just needs to match bfe and bfa as closely as possible. I've suggested it before, and I'm not sure why this isn't being considered? Most clans have members that are fairly close in CS. This solves all current problems. Thoughts kaw?
You are an elite. And that was a cool thing lol. Now, however, more people have access to EE in a meaningful way
fon, this will only affect round wars(clan wars). So you couldn't really restrict a clan to a certain stat range.