The mechanic of pots counting toward plunder needs to change. It was needed when first implemented but is no longer needed. All exploits that used are all based on pots. Sh removed pots thus paying little, now ps1 removes pots. By removing pots from plunder pay out levels the playing field. Build should be only factor when calculating plunder payout. Please consider.
This is part of the PvP Meta, and while I understand it is frustrating, it's an essential part of PvP and EE. I would like to see a more balanced plunder mechanic myself.
Thats selfish n hardly in the best interest of EE war clans overall. Before u see my support n claim likewise i have a variety of large builds at my disposal to use as requested by a war organizer. Special interest groups have no part in whats realistic n needed.