Its so blatantly obvious. We get a first row seat to the show but we cant talk about it. Its like watching re runs now and we have all seen them 3 times. Talking about it gets you in more trouble than doing it.
Any business that relies on a few streams of business is putting themselves at risk. Diversification is required and the sad reality is that Devs haven't don't much to encourage new players or spending given they don't fix issues and only make new ones. Any effort to protect whales (even though most are running bots and known by Devs) risks this game also given an unfair advantage to people already at an advantage of being able to spend the money they do. It slaps most players in the face if accounts are restored simply because of lost revenue. Compromises the game entirely.
So you would rather the community only support ideas you like? Great idea have always had lots of support in forums. The issue is the game will die be used Devs never listen and act on the GOOD idea. Not the stupid ones lile this which literally fly inrhe face of the whole point of this game.
The cost to have a shield would need to be relative. So if you are protecting a large amount of allies it costs a large amount...almost to the point it's not worth it. Or even going backward...but slowly. We shouldn't be making it even easier to hold gold in this game. % based on allies held. Or a base amount based on size. Can't see it happening though.
I don't think it needs to come to building damage. The great thing about the game is that at the very least you have your build. There's a fundamental base you can rely on. BFA is a bonus. It can come or go. In fact. Charm loss makes more sense if you want additional damage. Maybe once you're allies are zerod charms start being affected...albeit much much much lower rate. Buildings shouldn't even be affected.