Overpricing Allies

Discussion in 'Ideas + Feature Requests' started by *Diab_Demise_MaCHiNE (01), Dec 30, 2014.

  1. My solution would be dummy accounts.
    How it would work is that accounts that are created by the system are available to hire by new players. These accounts would not be available to be hired by other players. Each account would be given its own allies that can be hired. The system would be tiered so that as soon as a certain amount of money is available to the player the ally is then hired back by the system. For example the player starts the game, they get volleyed and have 1 Mil in the bank. They hire the computer ally for 1 Mil. Two weeks later that player then reaches 10 Mil in the bank. The previous ally is then hired back by the system. The player now can hire the 10 Mil ally. This would go on until the player reaches the level where it is realistic to be able to hire an ally without it being hired. This would mean that new players would be able to gain the plunder and stat bonus from alloys which may mean they carry on playing instead of giving up. Thank you for reading this and feel free to ask any questions
     
  2. Wow thought that was going to be a lot shorter
     
  3. Didn't read the entire thread but how about once an ally reaches the cap they generate no more gold? That way people can still be stripped. Also would everyone drop back down to base prove if there was a refund and it was implemented?
     
  4. Yeah that way when someone owns an ally at their max price for cs and they don't grow nobody can hire that ally off whoever owns it because it will go over the limit!!! Good to see this idea has had a ton of thought just like all the other stupid ideas people have
     
  5. Kaw needs money sinks that dont multiple money being pumped into the market (i.e lands/buildings making more and more money) instead spells of various sorts, temporary eq enchantments or raised chances at successful enchants/drops, pots, release further banner enchantments at RIDICULOUSLY overpriced amount of supplies, ive watched dozens of new players and mids alike go inactive/quit due to the gaps being expanded and average ally prices sky rocketting. Watched one of my inactive allies get volleyed over 10t because some newb was mad i wasnt letting go of one of my allies.i refuse to volley new players past 1-2b unless its a friend/friends alt.

    If we as a community stopped just hiring and overvolleying new players to ridiculous prices instead we give em a 1-5b volley and teach them various play styles were familiar with and help them we may in turn have a better community.

    The guys who gave me initial volleys i forgot names of but the people who actually took the time to teach and explain or force to learn i can name right off if i so choose. 1 went inactive. 1 semi active. 1 highly active. Not one i talk to of the 3 i learned from.
     
  6. Good to see theres still the morons out there that cant read but still comment lol
     
  7. What about max plunder being linked to clan mates rather than allies as it's your clan who are your true allies. You keep bfa for strength. Should be simple enough