The Idea
To change events to paying one event token per action. ( to clarify one token in this context means one item that we have to hunt for. Ie rope or grappling hook. Each event would require hunting just one item).
Actions included would be attack, assa, steal and scout.
Currently event rewards are dropped based on size and the size of the epic battle.
The larger your account the easier it is to succeed in these events.
Why?
1 they can hit lotl and asof b2b in rapid succession.
2 they can run these events for free making the max tiers with no real expense.
I literally know players that have hit lotl and asof b2 for 3 days and got to 15,000 the top set tier with zero xtals just getting max drops based on size and the speed of the ebs.
Why this is so unfair on the community.
1 the biggest players get the best rewards.
Not necessarily the most deserving system because of the following reason.
The lb can run these ebs as easily as an average clan can run an AFF.
They obviously have massive appeal to clans that let in jumpers.
Now where this is the most detrimental is simple.
The pressure on the community is to run lotl and asof b2b for the highest event drops. This destroys small and mid players.
Just during this event minimum stats for lotl and asof have changed in clans I have visited from 50mcs through 70-80-100mcs.
That is a massive amount of players excluded from the only epic battles that give them a shot at the top tier rewards.
Now yes you can argue that players set those limits.
But the devs linked the top drops to those epic battles. They require 2 of those epic battles a day to get the top set tier prizes (not the top 500 spots). For most clans to compete. They have no choice but to put the stats up to run two a day.
This means dropping loyal smaller members or having their bigs leave for other clans that can run the required events.
That is destroying smaller non lb clans and completely destroying the game for many small to mid players.
To explain this further. At the moment mids and smalls run to the largest clans they can for event drops.
With this system the gold stays the same. Size accounts for that as always.
But, and it's a big but.
It won't matter if a clan runs ten ebs a day or one.
It doesn't matter if people jump for faster ebs, because all that counts is their daily actions.
It won't stop big clans running asof and lotl for gold.
But it does stop people needing to beg for those epics just to get tokens.
It means people can't compete wherever they are. Whatever eb they are involved in.
Add to that scenario
Any player may do 700 actions a day. Yet only limited players will gain the top rewards for those actions.
Mids and smalls are essentially forced to pay be it in xtals or hte pay to play ebs to gain the same prize level that other players obtain for FREE in 3 days.
This is my largest complaint with this system. Why should any player have to pay for something other players are given for free during a limited time promo?
The largest players get the largest gold already. They have earnt that right in normal aspects of the game. Or paid for it.
But when a limited time event comes along and prizes are directly linked to
The largest epic battle
The size of the build
And how much someone can spend
Then there is a very serious issue. As this does two things.
One the smalls to mids have to pay for the 15,000 level prizes or work massively harder than larger accounts that can gain that prizes for free in 3 days.
So the when have issue two ( excluding the resentment of paying customers getting less than free playing customers).
Only the lb or the extreme competitive chase the top 500 slots. They deserve the level they pay for. That's fair enough. The new system would reward their spending giving them the max top 500 prizes that they actually compete and earn.
But the main failing in this system is. Many I have spoken to actually spend a set amount.
Many don't spend at all. And yet many of them still gain the top prizes purely on size.
Why should players that can regularly gain top prizes, buy xtals if they can gain top prizes for free?
The answer is they don't.
This current system essentially rigs the top prizes. Those ones were only the top 500 or less can get.
Remember these events are limited time offers.
So those free playing bigs that are getting 1000 more silver bars than you are paying for are getting them for free.
Only the very pinnacle of the lb that chase the very top prizes competitively spend to get there. And their money their xtals, have a far higher event item reward than yours or mine.
So no matter what a small or mid does. They will never be able to compete in events.
Those at the top can ride for free whilst others like "yes" myself actually despise paying to get something that they get for free.
Why should I pay for something other players get for free ?
And more importantly why should you?
Solution
So the fix is actually very easy.
One attack, steal, assa or scout be it eb or pvp earns one event token.
Item stages are excluded solely because they can be exploited massively.
Why would this help us
Because from the start of the event it puts everyone at the same level for a limited time promo.
It means that ACTIVITY and only activity determines the prize levels. On set tiers.
Big or small or mid. No matter. All actions and all xtals hold the same event value.
It means we know exactly how many actions we need to put in a day to reach each event tier.
But primarily it gives all our money the same value for the duration of events. In event tokens at least. Not gold.
Why would this help devs
Those 3 day free rides become a thing of the past. Players have to be competitive.
Players like myself and many others would be more inclined to spend if we know we can actually get a true value for our real money purchase. ( ie a set amount of actions / event items for each xtal )
A predicted response here based on past dev response to similar concern would be to say that smalls do not need to spend as they can grow and in years ( yeah years to come ) grow to a size where they can compete for the equipment and silver bars a year or two down the line )
Simple answer to that. " so you are telling me not to compete in events and that you don't want my money ? Not sure that makes good business sense, nor does it encourage player retention.
Just as now giving some players something that many of us have to pay for the same thing for free is not great business or encouraging to keeping players interested.
Why it would balance the game.
Because it means that the build complete players or at least very large players now free loading off lotl and asof have to put actions at a set rate into the event, the same as every other player. If they want the top prizes. They have to xtal like the rest of us.
Want the top spot. Spend the most or never sleep.
But set tiers become achievable for everyone. And that makes the events worthwhile for everyone.
The careful balance that needs to happen here is that prize tiers need to be set based on actions and possible actions.
My personal suggestion should be that tier 13 should be attainable for 12-14 full offloads a day. But that is better judged by those with full access to average player offloads per day.
This gives plenty of scope for mass activity promoting playing the game. As well as limited but realistic spending by most accounts.
Lack of spending can be compensated for with huge activity. And vice versa.
Leaving those who normally spend to the extreme chasing the top ( 500 ) slots.
Why it would benefit clans
This is the biggest plus.
It means that any clan at any level of build can keep its members at home. They don't have to run off to try and get an lotl or asof at other clans.
They don't have to run specific epic battles at all.
They can even war, osw or run any epic battle as they like.
It simply doesn't matter what you run. Only the actions that a player puts in to the event count.
1 action = 1 event token.
So each player is responsible for their own level of prizes.
Each clan no longer has to try and struggle to run huge epics at insane speeds or have the members poached by other clans.
Loyalty will actually be possible staying at home will become a viable option for everyone.
How it would affect players.
The best part personally . You can potentially do what you like. From pvp even if its opt in to any epic in any clan. You can stay at home with friends. You can meet and greet. You can help other people. You literally are only limited by the number of actions that you can make a day.
Yes the lb will still spend the most. The same as they currently do. They will get the top prizes as they currently do ( though they may have to work a little harder between themselves for them ). But for every other player.
Your real life time that you put in will have a set value during events.
Your real life money will have a set value ( tokens ) in events dictated by how many actions the xtals give you.
A tril in silver bars means very little to a build complete player in relation to what it would mean to a mid or small player growing. Give them targets they can attain through hard work and reward them.
What about exploits?
The only exploit I have left out on purpose. By allowing items to be used a player for example could sit in a clan running the reckoning b2b and raking in items and tokens.
By excluding tokens from item stages. This kills that exploit.
Keeping pvp opt in also means that you cannot just pin an opponent an entire event unless they opt in and accept that risk, though without opt in it would open events up to an osw aspect never before seen.
Alt farming who cares. Set actions means you still have to put the time or money in to gain each tier. If someone wants to stop their alt gaining tiers hitting them. That's their loss. It's no worse than hitting an eb.
But it stops people farming osf for free extra rewards that they could not otherwise attain.
TLDR
1 action ( excluding items ) equals 1 event token.
Make events fair for all.
Make all real money spending on events have a set value in regards to event run during limited times.
UPDATE
After reading this post on page 18 I have to agree that this is an excellent possible first fix for event rewards.
It does not achieve quite the same thing. But it's the only other proposal that comes close.
C0ML3Y said:
Personally. I don't know which bracket of players I come in.
My account is close to 5 years old.
I'm no where near 100milcs
But all I can tell you. 15k is possible.
4K for 50 dos x 2 = 8k
Plus if you're doing wars. Top 5 in plunder win or lose = 300x by how many wars there are.
Also. Haunt/ destroyer are usually a lot faster than the higher tier ebs
But yes. It's a lot harder. Because the fact is. Even pvp. I got around 60 pre drop with bombardment compared to some who had 100 drop.
So it's hard to say, it needs rebalancing but it's need to provide more opportunities for people who is willing to put the time in. To feel rewarded enough to go for them higher goals.
So maybe only switch certain ebs to pay more.
The ones who pay less in plunder?
That'll mean you do well in the event or grow during the event.
Currently asof /lotl pay essentially double the drops compared to AFF.
The haunting ranges from 80 for decent smalls actions to 300 for a bigs actions. But about half of the drops of an AFF.
Which means that there are currently two options sacrifice plunder and hit smaller ebs in which case the prize isn't worth while due to the fact you have lost the prize value in actions plunder loss. So that negates any incentive.
But player activity would have to be 2-8 times higher than those currently obtaining free level 13 prizes. To attain the same prizes.
That is unfair to me.
So certainly increasing the drops for all epics down from the top tier of ebs would have a positive effect on all smaller accounts rewarding their activity and expense far more than the current system does.
Changing the drops up to compensate for that huge difference in activity required would potentially add extra incentive to compete and pay for smaller players.
I certainly hope the developers consider balancing the eb item drops. Because this would balance the activity of players and to a smaller extent the cash value of in app purchases.
There are many players that cannot war for various reasons. Balancing the drops as a first try would make the game more appealing to all players.
Coml3y's proposal is certainly an easier system to trial
It would not totally have the same affect as the proposed system. But it would be a good start point to test over the current system, where from my perspective and that of others I have spoken to there is little incentive to spend real money ( especially since finding out some free to play players can reach top tiers in 3 days due to size alone and easily within the two weeks).
It also takes nothing away from those who currently can achieve free top levels.
I still feel my proposal is the more fair. But this suggestion could come close without causing as much resentment from those who feel they would lose out under a revised system.