I was just using ZTA as an example for paying eb vs drops. There are two parts to this event. Collecting scales for equip and collecting the favours. If they make the drops comparable to LOTL/GOTH rotation that just makes it too 'easy'. The whole point is to pick which path to follow. Regular event, equip or both. It seems they've made choosing one is the most beneficial and the easiest. Going for both is naturally going to be harder. Basically, you can't have your cake and eat it too. ToW was introduced into this event for the scale drops. It wasn't introduced for the event drops. You run ToW for the benefit of receiving the most scale drops. If event drops are increased on ToW then scales need to be increased on all other regular ebs. That just makes the introduction of ToW a pointless one. As for difficulty, the difficulty in the ToW ebs is reflected by the amount of scales they drop. As it should be as that's the point of running those ebs. I understand your point in that you want to be able to chase both sides of the event. However people are used to LOTL and GOTH rotations dropping the most items in every event that they assume anything else has to benefit just as much. There's more to this event that the 'regular' ones. As such, more work should be involved if you wish to focus on both paths. ToW is made for the scales. Increasing favour items only decreases the 'value' of that eb so to speak.