I figured you'd eventually come around, Moose.
Thank you for an insightful and well thought-out post.
Furthermore, I would like to call into question the developers' quest for balance.
I recall when buildings were boosted one way or another to achieve a balanced game, as at the time, it was dominated by pure spies and pure attack builds.
Long-term, does the hansel/Tower Build situation currently before us not directly end with exactly the same imbalance we faced just over two years ago? Are defensive "attack" buildings not given a 5% boost to ally plunder as a direct result of this EXACT type of phenomenon?
The continued proliferation of exploits, lack of dedication toward balance that the developers crave, and the cash-grab, instant gratification mentality aren't helping matters.
Decreasing the cost of tier 4 buildings and revamping the war system were a good first step, but if true balance is the goal, we've got a ways to go.
I've said it before, and I'll say it again. I'm not the biggest spender on the block, nor will I ever be (I don't even aspire to be, tbh), but I am a consumer of a product, as is every player in Kaw.
I am but one man, only the will of the community can change this, not just me or anyone on this thread alone.