Old Material to promote new growth players

Discussion in 'Off Topic' started by TF-_MonKey-Nuts_-TF, May 13, 2015.

  1. I might just teabag  the fact you are incompetent at a tap tap game does not make me arrogant just better at it. The fact I'm not even trying and still can do better says it all. Maybe you should look at the articles I referred you to on how to grow and you could see they were written by one of the greats of the game instead you live in ignorance lol but I can see how one may appear to be arrogant to someone so ignorant.
     
  2. They did that as a summer promo, with each day a different eb as the multiplier. It was a ton of fun for clans to do the eb of the day. I support this
     
  3. A war game is not about growth alone. Try ur rubbish tips on people gullible enough to believe you...and dumb enough to tap tap for a year to "grow". I couldnt think of anything more boring.
     
  4. Lets say kaw has brought this idea back. Do u think its a good idea to also have it done to the rest of the epic battles? I.e the higher tier epic battles? This part is just a seperate random idea thought i come up with i dont care its its bad or good i just would like to hear a discussion about it of your thoughts
     
  5. Can u rephrase the question monkey?
     
  6. As an event sure why not. Double plunder is similar to using a crux chest which were from events.

    The use of it on all ebs is fine although make sure HTE is in the mix appropriately otherwise you will get complaints.
     
  7. Back then those summer promos was only to the epic battles from tier 1-4 so if this idea came back to life again do you think it will be a good idea to have it done for the rest of the epic battles.
    Example x2 plunder on smoke signal ect
     
  8. Well, i suspect anything that increases earnings for all merely maintains the status quo.

    Suggest if you want to speed up the ability to close the gap between new and old players, then you need something that only benefits the new.

    Perhaps discount buildings and discount land on the first 2-3 land areas. This does nothing for the build complete players...and to be honest, could be good for devs too...smaller players would still have an incentive to buy seals etc.

    It could even be good for the bc players...with more targets coming into their hit size :)
     
  9. Everyone seems to forget that this game became popular with lowlands only, no clan chat and stables being awesome
     
  10. Zreks point, i think, is that actual pvp might have been more fun when the games wasn't about the grind?
     
  11. ^ you mean farming inactives to grow?
     
  12. Yes there was a lot of farmingninactives back then  but we also hit eachother alot more