1 Introduction
I want to make a note that this doesn’t resolve the issues of mismatch ups completely. These suggestions will only fill in some gaps of the current system, promote more clans to war and increase the possibility of fairer match up.
2 Issues of Season 3
2.1 Roster caps
Small builds such as GH and SH has always been a way to manipulate the pairing to find an easy match by reducing the size of roster.
The first suggestion is to have a ‘cap’ for a roster. For instance, a 20 roster which only allows a maximum of 5 build types with 7m total cs or less.
This design will stop match up manipulation to be exploited to the degree where rosters can set up with 3 lbs 1 top and 16 sh and almost guaranteed to win. In addition, the 7m total cs is set so that if a SH be decide to build towards that target it means they will leak alots. Therefore, force them to either grow bigger or go back to sh to be competitive.
This suggestion does not only reduce stress to recruit Sh, but will see an improvement in clans to sign up on time as they no longer need to find more sh to remain competitive. This promotes and award bigger builds to be selected for wars and gives all builds an incentive to grow.
However, if clans still want to lower their roster size using sh, there is an option to do so.
2.2 Human judgement.
It was clear that there were several mismatches throughout season 3, and that was down to the influence of poor decision making. For whatever the circumstances were, I’m sure we can come to a mutual agreement that it's not fair to penalised weaker clan due to external errors made.
I suggest changing the reward system, so that losing clans do not lose rancor, I will refer this as a ‘safety net’.
It could be argued that there is little sense of satisfaction to winning, because there should be clear winner and a loser (but ee will still be lost).
However, it’s a matter of perspective; losers will still remain to not be awarded rancor levels for not winning. That in itself is being penalised as everyone want to experience the feeling of winning and reach to the maximum rancor level quicker.
I find this to be an effective system to adopt as it distributes rewards, and as well have a safety net to mitigate risk from human error.
2.3 TVP
Reduce the health of TVP by 50-75%. It’s an unpopular Epic battle which not all war members stay to the end and usually finish up with unhappy endings.
3) Free war xstals
Yes please, all participants will appreciate this implementation for sure.
4) Conclusion
To conclude, the design of the roster cap will tighten the flexibility of roster manipulation and will improve positive match up, because one of the reasons to why there isn’t a fair match up was due to the fact that other clans cannot sign up on time. Why? Because, they cannot recruit enough SH builds since most of them are taken (as they want to lower their roster too, to remain competitive).
The rancour system needs changing; the devs sometimes come across as if they are not certain of what a fair match looks like. Personally, I came across several mismatches and I’m confident it's mostly down to human judgement.
I have established that it’s not fair to penalise war participants who took time to set up roster to war, and resulted in a mismatch. I suggest that all losing clans should not lose rancor for Season 4, until there is a stable system at least or that this idea is voted to stay for the rest of future Seasonal wars.
Finally, reduce the health of TVP by 50-75% and YES to FREE war xstals!
Note: Again I will emphasise that my suggestions does not resolve the issue completely, if you see any weaknesses from my suggestions, I'm sure you can improve on it and post it.