No Mith from Assassinations in EE

Discussion in 'Wars' started by Steph, Sep 22, 2014.

  1. @moose, once a ps gets a KO that dtw to attacks goes away and it's down to how fast the ps banks how much they'll leak in the war.

    If you're team is fast enough you can get a good few hits on a ps before the person is dtw once more
     
  2. Well I think that they don't count because if someone has troops it's better to attack since you get plunder and scout if they have spies since that is the best use for your spies.
     
  3. I would war as a hansel any day but no one wants a hansel in ee wars!

    This my main build I have always been a hansel I'm not about to change to an attack build just to EE.

    Whether devs change mith payout or not il still do assassinations anyway but it would be nice if they paid it fairly x
     
  4. So devs allow u to make a PS account. U can play a PS account yet u get screwed by using it? If devs don't wanna pay a spy or they cry about one being used then eliminate option of that build. Don't allow a player to waste money and time on accounts that u won't give a decent payout too or treat the same. PS has its strengths and weaknesses like all builds.
     
  5. Not trying to be disrespectful, just want to state what I see or I think here.

    I think you should get miril based in how much gold you earn or plunder you make. Plunder wins wars. Simple!
    Assassinating people creates no plunder (unless you KO someone). True, you can say your weakening the other roster, and I agree, BUT, you're not generating plunder, so too bad.

    Also, KaW is a game of strategy, and the strategy in EE is particularly intricate. So........ If we know that assassination doesn't pay mithril and doesn't make plunder, how about we adjust our strategy? Its not that hard to do. Adjusting strategy is far easier than asking the devs to change code that will lead to potential exploits/issues and a dominant build.

    I get your frustration, but, my answer is, learn to war to the system we have because after litterally years of tweaking, the system we have WORKS!
     
  6. It is your choice on what build you choose.
     
  7. Agree with Moose a bit. The problem with ps assassinations is that they kill two types of troops ( spy and build) with only one action. No other action does this. Therefore if they are doing double the damage, do they really need mith on too of that. As Moose said, if assasins get too much goodies, EE will end up being all spies and hansels.
     
  8. Moose I'm sorry but your clueless.
     
  9. I've pushed to have the castle you start with automatically be an attack building, housing 100 troops. At would stop ps issues. However,the devs are reluctant to "force" people out of a boutique build, so the next best thing is to simply not pay for the build.

    That's actually a fair solution IMHO. If people want to play as a ps, they can, but its not benificial to do it,so the build doesn't become dominant any more. We want to keep the game dun and encourage hits.
     
  10. U positive? I war on my ps I win I have normal mith payout as when I war with Mid... And as u can assume almost all my actions are ass maybe a scout if someone's troops are 0d or hitting another ps but 90% are ass
     
  11. Next we gonna demand scouts should be included as well for mith payment
     
  12. ATA seems to have changed this without telling us...

    The original idea behind the new Mithril payout in system wars is that you're rewarded in Mithril is that you're paid in respect to how much you have spent (attack and spy items) and how much damage you have cost the other player (attack and spy defense items). Now with this news it makes sense to scout enemies with your spies and not use spy items when doing so. This change also is favoring attack builds.

    This change is really not fair at all for spy builds.
     
  13. If what moose suggested were to be implemented then it would make spy builds (not including sh) even more usless for an ee war.

    It would just give tanks and sh the entire playing field for themselves.
     
  14. Support. Assassinations are a key part of warring. Devs need to change this.
     
  15. Frogs point is a very very good one. Assassination takes down two bars instead of one. And if done well, its secretive. So, you're exchanging mithril plunder for the chance to hide AND do double damage. Asking for mithril to boot would favor the spy builds too much.
     
  16. Support. Pay fairly to all or don't pay anything. Don't penalise one build. To pay nothing for assassinations is unfair IMO.

    I don't agree with no mith for assassinations. Maybe pay less mith but to pay nothing??
     
  17. Assassinations could just pay 50% mith instead. That way you are getting paid and paid roughly the same as other actions but neither build is being favored. Just a thought
     
  18. You seem to forget the major downside of being a ps in ee moose. If I Assas you, I do inflict damage to both bars. That is true. However your sdp are in effect. When you scout me, they are not. So that's a 2 mill cs boost to your scout to start. Also a scout if vastly more likely to succeed than an assassination as an action. Last point, a failed Assas does not touch your troops(your main offensive weapon), yet a failed scout does kill my spies (my main offensive weapon). I don't think I'll convince you, but for me there are already enough disadvantages without mith not being paid. At the very least the pots we burn should be counted, as they are for a failed attack, which also produces no plunder.
     
  19. That is what assassinations are for. everyone assassinates ? So I guess they only get paid for steals or no cause that's 3 ways of actions on only one bar ? This is bs
     
  20. You're probably correct that you won't convince me, but, out of the people who want assassinations to pay, your post has been the most week thought out one in this thread. Your reasoning goes beyond "its not fair". I appreciate the thoughtful opposition.. Its refreshing, and your points are good ones