Phase Wars The Issue Nowadays, wars take a lot of time out of a day. The war itself is only an hour, but many clans expect you to be there 1-2 hours beforehand. This is one of my reasons for not being able to war: I, like many others, simply cannot devote 2-3 hours straight of my day to a war. I simply just don't have the time. The Solution My solution to this issue is the idea of...Phase Wars! So, what are phase wars? Well, Phase wars are an hour long like regular wars. They will have the same amount of people in each team as regular wars. However, the war will be in 4 15 minute phases. The catch? Each team is split evenly into 4 groups that only war during their 15 minute phase. The team's plunders are added up at the end and, as usual, the clan with the highest plunder wins. That is a phase war. Why is this a great idea? Well, it will make it so people don't need to take out 2-3 hours of their day to war. Instead, they only need to be on for 15 minutes. Also, it will cause clans to create completely new strategies for these wars. No longer will the same clans dominate wars, every clan will have a chance to learn to use this new system of wars to their advantage. It will give wars a new taste to them that they need. Teamwork will be more important than ever. Strategy of creating groups will be a challenge. How will xtalling work? Each group will be able to use 5 xtals total in their 15 minute period What if someone in their 15 minute period is inactive? They'll be treated the same way as if inactive in another type of war. Can the clan choose their 4 teams before the war? Yes, the clan may choose teams before the war begins. Not sure about this, please leave your opinion on it. So, that's my idea. Opinions on it? Ideas to improve/change it?
Reserved for new ideas The heading for the war would look like: Phase Duration: 60 Minutes (15 minute periods) KO: 2-3 Minutes Roster Size: 20 Hit Restrictions: OFF BFA: ON BFE: ON Ally Hire*: WAR ONLY Roster size, hit restrictions, BFA, BFE, and ally hire would be changed time to time per war. But, KO time would remain at 2-3 minutes each war.
Once upon a time Wars were all weekend Then system was added Wars were 12-48 hours long Then times changed And many more people joined Now wars are not wars They are convenient times to manipulate the system Good job folks
Yea sounds like a good idea. But it'd suck if all the inactives were in one group. And ko times? What would they be?
The best solution is longer wars, not shorter. Short wars mean an inordinate amount of time goes into preparation and roster selection compared to time spent fighting. I'd much rather see 24 or 48 hour wars. full day wars are also fair to all time zones.