You know the spells could act as a different option then having towers. In that case some hansels could dump a few towers and go on the the attack with more spies. It could change wars up. People that were high defense would need less towers and could war a different way. Something to consider. I've know people to take down towers after war to switch back to other buildings to plunder ebs. With these new spells it's not necessary just cast you got defense less towers.
We already have enough stats spells. No need more for people who wants to "exploit" the mithrils spells.
Don't look at it as being an exploit. Think of it as something different and new. The spell could act the same as having 2 towers eliminating the need for 2 towers so maybe you could go on the attack more or more spy attack. Switch up your plunder on ebs and in war. New ideas always bring new ways of doing things. I think if the spells were made in time it would balance out. Example : spell 4 might act the same as having 2 hl towers.. For 1 mith. 12 hour defense spells could act the same ad having 2 lvl 3 spy towers on hf lands eliminating the need for those lands to be towers. Which can then be a spy building or an attack building increasing your plunder on ebs and advancing you stronger in the game for war and epic battles. I guess every idea has it's good and bad. No bad can come from this actually it just an alternative to building towers from how i see it.
It's like if you get 2 FREE[/b] towers. Yes, an exploit because people who never war will buy them and people warring will get them without wasting gold. Maybe not an exploit, but could unbalance KaW.
Spells could also work for other reasons too but I won't get into that because of my squabble yesterday lol. Mainly for use instead of towers. In a likely predicament if you can't afford to buy new land and put up a tower. You can just buy 1 mith or 6 mith and you got some defense to protect your kingdom from incoming blows to the face lol.
I'd like a spell that changes your regen time from 5 minutes to anywhere from 4-6 minutes at random. THAT would spice things up
In war that would be good not for annoying ebs like Ctt or Tt or ds. Imagine hitting the regen on ds and having to wait 6 minutes for more troops. Or would you rather have 2 1/2 minutes?
Nothing you say has yet seemed to impact the game in a positive manner. Sounds like you want the stats of a tower without having the plunder loss...you want to never fail enchanting ... You want quicker regens.....Next you will want to be HFBC by casting a spell Oh and you cried in forums about being farmed. Stop posting in forums and open your eyes for ideas that actually would improve the game not reward lazy noobs like you.