It's a simple fact that with stronger buildings and therefore stronger players, stronger pots will be needed in order to have a substantial effect. Therefore I support this
The devs want players to grow not to use pots to grow to hit eb or larger players. This is just to make strips easier which devs are aware of as well and not trying to make easier. The fact is a player with 6 spy building ll can hit hte if you get equipment you only need one att building to hit most ebs. To say you need pots to hit eb is way off. Growing has never being easier even without spending. There were hit ranges created in the game for a reason with set chances of success - we don't now need pots to artificially increase chance of success where there would normally be none if anything the hit ranges should be tightened and new lands released. This proposal just is similar to giving statless accounts fixed stat equipment.
Wouldn't that said account have to build up to a decent stat range for EBs that drop decent equipment? To even to hit a decent range in events 2-3k would require at least 5mcs. Why drop build, you make way more plunder by growing and openin hf and abyssal. I agree with this, I enjoy a challenge of trying to hit 80-100m cs, however current pots and mith helps a bit but if they're casted as well you're pretty much back to square one, if new pots aren't put into the game to break the huge stat and eq gap then they must tighten up the hit range as you said. We have added pots to close the stat range with the current hit range, went from 11 adp to 13 and 9 sdp to 11 as well as 3 new spy/attack pots years ago.
They are lurking or they just don't bother checking forums now. Either way, they need to fix up because there have been some top class ideas posted on forums which they ain't taking on board and instead they are putting the same old events everytime.