New lands with a slight twist

Discussion in 'Strategy' started by -_-OPTIMAL-_-CHAOS-_-, Aug 21, 2013.

  1. Because there is a gap and we need new players to replace the old
     
  2. Old players that leave are replaced by people who have gained experience over time to help guide and teach, not replaced by newbs with inflated stats
     
  3. I had to work for my stats, people didnt even volley much when I started. Hell there weren't even EB's when I started lol. Work for your plunder like everyone else did!!

    No support!
     
  4. Devs were first discussing payment for the new lands be in another currency. They then checked out what the economically worst way was for the players then started coding it.
     
  5. Just add another level to Stables and quit complaining :lol:
     
  6. I dont support 100mill per hit Guild Hansels
     
  7. Not a bad idea. But i probably wouldnt work. I dont knoe why people are being so mean about it though.
     
  8. Poseidon because bigger players forget that when they started they had easier time levelling up nice facing a huge mountain from the start like today's players

    Over inflated stats ? The same stat bonus goes to all players. Old players would land complete the new land in a matter of days new players would take a while.

    I don't like the idea over super powered guilds either so simple restrict it so now guilds can be built just attack builds or towers

    For those daft enough to say I'm complaining over it 'read' my posts. These changes would help new players far more not older players like myself.
    Allies cost more than ever. Builds cost more than ever. Telling new players to dedicate 4 years to an app to gain interest isn't the best idea.
    How long did it take year one players to land complete?
    Being land complete when new lands come out makes it substantially easier to play the game. Being a newb = wtf are you serious how ?
    I'm not at any point suggesting it becomes a 1 month game just closer to 2 years than 4 for an average player without huge real investment.
    I'm also suggesting a way to make it easier for all kingdoms to meet a desired war build without months of prep work that would enable more clans to involve themselves in ee wars.
    But anyway it was posted and died no probs but if you going to post about me and motives please get your reasons right rather than stupid ill conceived comments better left off in the kindergarten playground 

    I have had land complete mains post hf obviously now Yes duh this is an alt. one of many. But lets keep people ebbing and growing non stop mashing repeat button rather than fighting. smaller achievable stats were where the game grew from and was fun easy to war not years to return fire on a farmer or enemy clan because they far exceed your build
     
  9. I support this. I've been playing for almost a year now, and am almost done with lowlands. I had to start over a month into it, and it takes an insane amount of time to get to even where i am, let alone hfbc. it is difficult, and discouraging to be told to put years into this game. Besides, those who complain that we aren't keeping enough new players, this is a way to make them stay by making growth a little easier. How about you try making an idea to make new players stay? Then after that, you'll see this idea isn't half bad.