What about players that play just a couple times a week? And clans kicking people because they are not big enough or active enough? And clans collapsing due to lack of participation which means they can't do warbeast
always been like that always will. Everytime they decrease the price of buildings "old" players complain about it (except now you have to pay to catch up) older players complained couple summers back when plunder was increased temporarily etc etc ...it's the only way to keep the game viable to new players. There has to be some inkling/glimmer of a hope that they can actually reach the LB one day. Older players know this is a pipe dream BUT ultimately this is a "competitive" interaction between people, so there has to be a way (no matter how improbable) that a new player can actually climb to the top. Otherwise, why even start to play? I'm not gonna start playing any game where theres ZERO chance of me winning. Grant you most people who KAW sooner or later find other reasons to continue to KAW, but for someone who's never KAWed they're just not gonna be able to appreciate the social aspect and other blah blah blah ....how do you promote or grow a playerbase otherwise?
I support this option, and the add additional levels to all ll builds, and adjust lvl 1builds to compensate for lower builds extra plunder loss when changing build up a lvl