[NEW ITEMS] - Dragon's Breath, Smog Screen

Discussion in 'Past Announcements' started by kaw_admin, Jun 10, 2014.

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  1. Will pots stay after the event is gone??
     
  2. A possible solution is for the developers to restrict these pots to be only purchasable by those in a specific HF land range. Any small builds, such as GH or SH shouldn't possess these pots to say the least.
     
  3. Idk..... Instead of having a specific amount of land to unlock certain pots..... They have a stat requirement for each pot stage
     
  4. These new items could have been released without the massive backlash had they only been available to folks who have explored all 25 of the Hoarfrost lands. At least then only the most wealthy, strongest Kingdoms could have made use of them. As it is you need 16 lands explored to unlock Seals of Deflection and everybody needs that item. It is the scale of the strength of these items that is at issue here. The most wealthy, strongest Kingdoms would not feel the weight of these new overpowered items as would the mid-level and smaller Kingdoms who now have to deal with opponents throwing these at them. Please consider this for next time.
     
  5. Nah. Then it means large players would jus wipe the floor with everyone
     
  6. Sh and hfbc will now wats the difference?
     
  7. Most big players are already dominant. I hate to say this, but pots these stats were inevitable with builds having as much as 44m CS guys.

    It all comes down to whether or not you'd like smalls to win agains you or big players.
     
  8. Really?!? Lets fix some problems before adding to them!
     
  9. Yeaaaa with my awful bfa, i can hit (assassinate) #21on ally LB . Obviously i didnt win .. but never use to be able to touch lb if i remember right . .

    How high can you hit ?? lol
     
  10. Devs you just:
    1-made it more expensive to PVP
    2-made SH even at a higher advantage(atk)


    And these are what players have been complaining about -_-
     
  11. Great.............. More billions to spend to pot up.

    RIP PvP
     
  12. This is kind of mind boggling . Ya know devs, you could release new pots that aren't necessarily the strongest pots available . Like one in the middle of the pack maybe ? I'm not sure what this accomplishes . Enlighten me
     
  13. Also since u need a minimum of wat ? 3.5 mill adt and sdt just to counter pots/Bfe imbalances ...

    All wars will become turtle wars ? Might as well make them all advantage wars now no one will do set ko wars when u have no chance to defend a hit

    Standard sh will have a high win percentage even on properly towered 7 mill def builds ssh much higher... forget mids ever warring in anything other then individual wars ever again nothing above an sh all the way to near hfbc can not tower that much without costing huge plunder and weakling their att stats so much they can't hit back .. U just increased the useless mid range builds to include almost everyone !!!!

    So it's individual turtle wars or nothing at all for anything not a sh or hfbc player ... Way to go
     
  14. Good job devs you managed to
    -ruin EE
    -promote SH
    -ruin PvP farther

    In one update 
     
  15. Why don't you make a account so we can **** the ******* ******** out of your dipshit asses and see how the **** it is ******* fun, faggots.
     
  16. Why is the kaw community not talking?? Or at least giving their opinions and maybe some points or some feedback??? Are they still alive??
     
  17. Mids grow more useless by the day
     
  18. Devs PLEASE go back and re-code plunder payout to take into account new pot costs. It's flipping ridiculous that to win on an opponent who marginally stronger than me, I have to use full pots, which now cost 119.94m per hit and my payout on 1st hit IF I win on that opponent is 120M. ONE ******* mill profit on the best paying hit I get in an attack bar on an opponent who is stronger than me and rocking the new def pot? Are ******* kidding me? You guys just undid a whole year's worth of plunder adjustment that had at least brought hitting another opponent close to covering costs per hit in one ******* update.
     
  19. Please Fix this.......waaaaaayyyy to op
     
  20. Devs poorly thought out. All you have done is increase the dts/dtw range and problems therein. Rethink please.
     
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