Here is a suggestion on a new type of building. The gold mine The gold mine has no actual stats other than it increases overall plunder at a fixed percentage, including ally bonus. Suggested 3-4%, or an upgradeable version starting at 2% going to 4%, upgraded 0,5% each upgrade. As it would be a late build building it should only be built on hf lands. The benefit is obvious better earnings but as it is a percentage of existing plunder each additional gold mine has a slight lesser effect. And it will aldo have a breakeven where another building is equal to a mine. The strategic choice Each gold mine affects the total CS of your build, so how would you trade more gold compared to less strength? As it generates a percentage and is an obvious building for banks or similar. Would you dare to have your "bank" less towered be able to generate gold faster? The meaningfulness to scout unknown Kingdoms searching for those gold miners increases. The cost of the building A suggestion is 500b for the one not upgradeable or for the upgradebles, same as existing 5lvls of hf lands. I believe this will increase the overall strategic choices for both the individual player and warring clans. Making the game more fun.