more expansive pot earns more?

Discussion in 'Strategy' started by wawedo, Jan 22, 2012.

  1. I nvr do item stage. I only hv one coe. Hence it is very clear cut that I lost 50 soldier every time and I succeeded all atk. And I had 1100 soldiers every time I did.

    Right now I am experimenting with 19.5m pot. Tell u guys the result when I am done.
     
  2. New results with 19.5m pot. Dmg increased by 25 per hit. But the gold I earn at the end is the same as 12m pot. I'll do more experiment to minimize experimental errors. Keep u posted^^.
     
  3. The result of this experiment is that my theory is a joke. Lol. I will concentrate on comparison of 10m and 12m pot now. Repeat them four times each to get average. See if my theory is still a joke. Keep u posted^^.
     
  4. Promising to do 4 each, I only manage to do 2 each. Cuz I hv school tmr onwards. The results r still useful since they r consistent.

    10m: 661 and 645
    12m: 777-44 and 807-44.

    Hence in conclusion, gold earned indeed increased.

    However one of my friend who did the same experiment got the same value for the 2 diff pot.

    I also hv same theories to explain why he got no increase in plunder.

    1. He is much stronger than me. The diff in pot is just too small for him.

    2.complication of formulae of KaW.

    3. A clanmate who has 2m spy atk deal 150dmg per ass. I, who only hv 400k spy atk, deal 100 dmg per ass. Meaning there is decreasing rate of return. This also explains why I didn't get further increase in plunder when I use 19.5m pot.

    To sum up, my theory is true in certain extent. I can't say there u will definitely earn more with more expansive pot. So if u really want gold, go try out by urself. Too lazy then nvm.
     
  5. Try this. If you have troop strong enough to hit haunting without amount of soldiers used rising per hit, don't use pot and offload once and see end bonus plus gold won from each successful attack.
    Then with same stats, one offload attack with 2.5, 7.5 and 12 m pots on 3 separate but same type eb's. See if bonus goes up compared to zero pot attempt for each pot group whilst factoring in loss of 2.5, 7.5 and 12m gold from pot per hit.

    I would experiment myself but currently striped naked from out of system war.

    Anything on this would definitely interest me and be most appreciated.
     
  6. The min I can use is 10m. Anything below that will fail my atk. Unless I go forgotten. That means I gotta quit clan and sacrifice my income. Anyway, I hv some data which may save us from doing costly experiment.

    We assume that increased dmg reflects an increased income.

    One of my friend helped out trying the dmg deal increase from different pot. He tried each 3 times. Below is average

    Raw atk: 121
    10m: 227
    12m: 237
    19.5m: 280

    Forget which EB.

    When I did the destroyer, I also briefly tried out. Below is average.

    10m: 75dmg
    12m: 100
    19.5m 125

    From last post, state and dmg data
    2m spy atk: 150dmg
    500k spy atk: 100 dmg


    Two observations:
    1. The increase is not necessarily
    Proportional.
    2.decreasing rate of return.

    Hence we can nvr really come out with a conclusion unless we know the developer's formulae. The best thing we can conclude is that using more ex pot can potentially increase ur plunder. If it is true, depends on individual. So go try out.

    What do u say?
     
  7. remind you something
    wolf's tread said that the damage you do to EB dont effect you income but troop strengt do

    btw 1.where you see your income? the EB history or auto message?
    2. when you test you sure that troop didnt generate during emptying the troop
     
  8. 1. I see the income from the notification. Then I divided the number by the no of times I fully unload my troops and spies.

    2. As u can see from the 4 values, I differ a little(with 50m) while they r an average of at least 4 full unload. Hence even if the troops regen. The diff is minute.

    3. I did pay attention to make sure my experiment is as accurate as possible.