Re: Massive EE War/PvP Update Sh is a **** build, ssh is better. And bsh are something commendable, granted they are small but they have more money in allies than what it would take to hfbc. The sh is simply a joke, a sh that's not even hlbc can hardly be seen as competitive either. What's a bigger joke is my build, this alt is used for trolling wars and laughing at sh who attempt to hit me in the 100 man iwar rosters. Anyways if anything can be added to pvp or ee wars is fixing the hit range which is severely broken. People need to understand some basics about wars too, for starters don't war without an xstal. It's not required, but if you want to actually win with a leaky build which comprise of most of the lower tier rosters you will need an xstal. Next is teaching Noobs the basics of skoing. Believe it or not they actually help win wars. My honest view on ee wars is creating a prestige system to create different tiers amongst brackets. Like clan prestige, every war you win you gain points and obviously lose for losses. There literally are so many ideas floating around for ee and pvp, it comes down to devs playing their part and listening to the community. TL;DR version Noobs stop being Noobs and listen to vet ee and pvpers. Devs stop being Noobs and listen to the community
Re: Massive EE War/PvP Update ***Updated*** Updated thread & added the idea of PvP Quests. Let me know what you guys think.
OP! Massive error with BFA! BFA is multiplied by 0.02, just like your raw stats:bonus to owner. Of there is a 2mil attack spy, you get 40k bonus from it.
There has been no error with bfa. Read previous posts for clarification. You gain 2% of your allies raw stats (their cs) added to your raw stats.
Very impressive effort. A lot of stuff for the devs to consider...hell, you did a lot of work for them. I'm not sure why people get bent out of shape about build size differences. One player invests in upgrades. One invests in allies. Both invest in strength but in 2 different ways. Why should one way carry more weight than the other?
To many free boosts to troops and spies and to much mithril give aways for the idea to be ever implemented. I would put it into the same utopia ideas basket along with change your build day idea. I appreciate your efforts, but from business point of view - totally financially not sustainable, unless most of power ups are premium and available to purchase with nobs only, but seeing the amount of xtals you got on you, I believe you would not wanted those spells to be premium ones.
The highest regenerating spell is basically +24% troops & +27% spies (roughly 25% of what an xtal gives), can only be used when at 0% troop/spies, costs 20 mithril (gained from wars you typically use an xtal on), and can only be used once per hour.
U really have been away for awhile br0kensw0rd, devs will never use these ideas. They would lose $$ xtals/nobs. I thought i was a NooB, geeeeze