Lowland War Open Beta Test Schedule

kaw_community said:

Known Issues


As this is an Open Beta Test, there are a few technical limitations that you will encounter. Should Lowland wars become a permanent addition we will work to resolve these.

This means that at the start and end of a war you will see a Session Expired message and will need to restart the game. This is to ensure the game properly reflects the troop count and buildings from the Lowlands on your screen.

1. So we will see only the current stats until just before war which means we cannot get a good plan together as WC?

2. On the reset will the CR's change and be based on the LL cs?

3. Can you step us through what will take place as the timer goes from 1 hour down to the start of the war? Example would be: when will actions against the opp stop such as scouting them and when should we invest into mith (color spells)?

4. Will PS be the same as they currently are? in other words will stripping a PS still work for plunder?
 
IMO the reward system needs a revamp. Mith is no longer the essential item it once was,although still useful. Lowland wars are a great fresh idea, stay outside the box and continue to encourage people to try EE by making rewards uber attractive.

Looking forward to Monday,feels like s1 all over again ;)
 
Sorry another question.. Why are 90% of the test wars random? Random is such a crapshoot at the end.. Is there testing done to support this?
 
Just a few things I don't like about random wars:

1. My thumbs get super tired. In classic you know exactly when, and in adv you have an idea.. In random you have a 5 minute window per target that you MUST be spamming or else you'll miss.
2. The 5-10 minute means sometimes they only regen once.. Which means a fail atk plus a fail steal and boom. You just lost a potential ko. (I've never once been KO'ed on a single regen)
3. It makes it very boring towards end of wars.. There's no one doing anything strategic.. It's literally, get the hell down as fast as you can.
Just my opinions.. Hope we can get an answer on why 90% random wars, a few adv, and no classic. Thanks :)
 
Just curious where is all the indis (your #1 particepated wars) during these 2 weeks?

Or are we all going to go look for a clan to say no go somewhere else as usual if so this will probably go belly up really quickly

But devs do whatever u want.............. U will anyway past events are proof
 
Y'all should fix the matchup problems you have with the wars now. Also Indy wars are tore up with ppl doing one action in whole war, there needs to be a system in place to deal with this. Even though that's probably almost impossible to prove, there are ppl "throwing wars" almost every time...especially in the lower brackets.
 
Pertaining to mith and pots:

Don't cast mith cause it's not a factor?
Dump all pots cause they are not a factor?

If the above are indeed "yes", interesting.

Ty ️
 
-sjgenius69- said:
Pertaining to mith and pots:

Don't cast mith cause it's not a factor?
Dump all pots cause they are not a factor?

If the above are indeed "yes", interesting.

Ty ️
The spells are not a factor but devs have not made it clear that if casting any of the spells will or will not increase mith payout. The pots will not be in play but I do not think you will need to sell them.
 
Mith isn't affected by casting. Pots won't be used on defence either, no reason to drop them.

Edit: Pg.9 is where kaw says this.
 
Tridos said:
Mith isn't affected by casting. Pots won't be used on defence either, no reason to drop them.

Edit: Pg.9 is where kaw says this.
Wow, i guess i skipped that page, my apologies. Thanks for the correction.
 
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