Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The-Black-Death said:Low land wars are meant to benefit all new players. This is surely not the case. All big hitters can adjusted there ll as and when needed. But this will not be the case for new players. If they build towers it will stop them from growing as there plunder will be reduced?
As for many players who have fallen In to the trap of not being able to get on a winning team , not only do you not gain ee but if your timer runes out you can go from ee 5 to 0 where in a normal primal you would go to ee4. Devs please re look at this and also people who would have only dropped by one ee and not 4-5
Knight said:Aye, why doesn't the EE spell timer not reset upon a loss?
If the aim is to encourage war participation, disabling the ability to renew EE on a loss is a step in the wrong direction.
FrEeZe_UP said:I don't like how devs are gunning out for me
This is the 4th time I have been matched against DOTB.
FrEeZe_UP said:I don't like how devs are gunning out for me
This is the 4th time I have been matched against DOTB.
WOLVERlNE said:In low land wars, pots count is required. I being an attack tank failed 85% of my action. Jst made 9 action in war after being whole war up wit no inc first 30min.
SAFlRE said:LL wars are fun! Just one ask- please balance attack plunder with steal plunder! Several clans are rostering 10 hansel's for wars. Steals are still paying WAY more than attacks are. Ty️