Make attack build as attractive to war clans as gh. Currently only gh are preferred in most war clans. Stand up for equality for all.
Personally considered it was cool to be able to choose between damage and plunder. Now you devs are taking this choice away from us and leaving no other way then spending money to try catching up on bigger accounts ! You think it was not balanced and felt you had to fix this ! Your call !Now that being said ,you guys are changing the rules on the way and have to admit it was your mistake . AT LEAST give us full refunds on guilds
Yeah guilds were good at war . making it easier to get mith and equips . But they also had bad side .They where causing less damage so most clans running big ebs wouldn't let gh in making it hard for them to get items from thoses ebs ! We use to be able to choose now you are just making guilds useless . (Probably mostly to please the bigger accounts that didnt notice guilds were that good or just choosed not to use them and are regretting it so complaining )
You say gh are stoping kaw progression but that not true! I dont think anyone plans on staying gh forever ! They just use it as its good then save to eventually build big accounts ! Just a different path to the same result
This thread is as funny as hell. First of all, congrats devs. It's about a year overdue, but kudos for making the right long term decision. Hope you munt the payout enough to actually make a difference. It's kind of amusing seeing all the whining. Notice the general smug attitude of the GH looks a little different now. Don't worry guys. You're all genius level strategists remember. The fact that you sound like whiny imbeciles right now is sure to wear off and you'll be back to your 'brain the size of a planet' selves soon. Bwahahaha. You know, the few that actually pioneered this build and truly leveraged are probably indifferent to the change. Likely they're on to the next exploit. It's only the dim witted sheep that will piss and moan about this. In conclusion, LOLZ.
From KAW We are making some small changes to the Level 4 Guild to address the current imbalance when this building is used to create a Guild Hansel build. WHAT THIS ACTUALLY SAYS: We have had constant whining from people that have spent money on the game that Guild Hansels are too strong. Guild Hansel is a way for a player who doesnt have deep pockets to make a build that can war and compete with people that spend real $$$$. We dont want people to be able to compete equally if they havent spent a load of money on this game. So we are deleting its ability to compete with bigger builds. We feel we need to correct this imbalance in order to continue to grow the game. WHAT THIS ACTUALLY SAYS: We dont make enough money out of Guild Hansels. So we are making them a defunct build type (like we did with tower build). If you want to grow at a reasonable rate pay us money. We will be lowering the upper hit range that a Guild Hansel build can hit. We will also be making a small reduction in the plunder cap to make the Level 4 Guild fall in line with the rest of the buildings in the game. We may adjust further based on the results if we find that we have changed the plunder or hit range too far in either direction. WHAT THIS ACTUALLY SAYS: Yay you have all forgotten we didnt make SOS a worthwhile building and didnt allow sensible progression in plunder from Guilds to SOS, most of the plunder war people have given up now so stuff anyone else. We dont care about new people joining the game, not many pay as well as the big guys who are already addicted so stuff new people we dont want them to be able to grow like lb players. we might look at this again if people dont spens as much on the game as they did before. We plan to do this next week, on Thursday November 28th, giving players approximately 1 week to prepare. WHAT THIS ACTUALLY SAYS: This is a weeks notice of this change, spend spend spend so you arent totally done over addicts.
From KAW: GHs were an exciting and interesting strategy. There were two imbalances from our perspective. They could hit higher up than they should have been able to and they earned more plunder than they should based on the rest of the build balance in the game. WHAT THIS ACTUALLY SAYS: Damn you lot are clever, we thought we had stopped anyone making a cheap build that could compete in the EE wars. Wed forgotton that we had made the stats and plunder on SOS so poor and left Guilds earning good loot. We thought we were real clever when we introduced SOS and made it uneconomic to upgrade to them one at a time, fancy that coming back to bite us on the bum! As equipment gets stronger the GH became a more and more attractive build for players: cheap, easy earnings, win war equip! GREAT! WHAT THIS ACTUALLY SAYS:Bugger a Guild Hansel can join wars and get all the equipment, we only meant those wars for the guys that had spent big with us:cheap, easy earnings, win war equip! DAMN! less money for us... lets stop this. But the problem is that it means a lot of players are not progressing in the game because GH is too attractive. WHAT THIS ACTUALLY SAYS: People are able to play in the wars and get equipment noooooooo they arent spending to grow. They only upgrade once they have made money off the eb's and wars and end up with loads of equipment, thats not right, spend to grow, spend to grow. We would rather adjust the balance of GH and do things like 3x Haunts to create new ways to earn gold so players are encouraged to continue to grow and build new buildings. WHAT THIS REALLY MEANS: We are going to nerf the Guild Hansel stats and make people buy 3 x Haunt seals at $5 a time... hmm maybe we can put that up a bit now.... If you havent got the money to buy seals, tough, we dont want you. It wasn't the wars themselves, or even the plunder. We want people to progress further in the game and we feel the GH build has become one barrier to this growth. WHAT THIS REALLY MEANS: Mehhhh we dont give a chuff about any of you, wasnt the plunder or the wars, we have spotted a way of making money.... And that boys n girls is how big business works... enjoy KAW
nope. GH only advantage is in ee which are frustrating enough without pansies like you exploiting the mechanics. Last I checked hlbc SOS made more plunder than gh. So don't be lazy. Go ahead keep one for a small bank. But do it quietly.
I understand where the devs are coming from. However, there are many starter clans that use the guild mechanics to boost the growth of their members and have them adjust accordingly later to the build they prefer. Suggestion: guild mechanics continue the way they have been up to a certain number of guilds. Builds with x number of guilds or more receive a plunder cut such that the guild falls in line with the other spy buildings. I think that will make people who aren't GH happier anyway
U are absolutely right greenman.at past this game was very interesting because growth is based on howmuch u was active in eb.but now people who spend more$$ can grow in one day and hardwork became useless.now I started spending less time in this game.
I agree a easy and reasonable fix would be to raise the stat and plunder and higher tier lvl buildings
Can you people stop whining & complaining. Did you ever see us complain when they slashed the prices on T4 by 50% when we had to pay full price. I have a feeling they are going to slash T5 prices when T7 arrives. Do you see us HLBC complain. Please crawl into your little cheap guilds and cry to yourselves. We don't want to here or see other threads regarding this topic.