Let's Talk: Units and Buildings

Discussion in 'Other KaW Discussion' started by [ATA]Charlie, Aug 9, 2016.

  1. Or at least give us one day to sell back the towers that severely penalize us without being ripped off.... You want balance how about you do something like that that will help thousands of players
     
  2. Thanks I really appreciate the detailed response! (I am not going to quote the block as that will take a big chunk of the forum, but I am replying to the whole comment not just the block left in quotes)

    So in a poor summary to your comments, to you, it feels a little too hard and unplanned to have to do a cost/benefit analysis that includes land costs (something that gives no direct benefit but a large cost near the later content) to determine your most efficient growth?

    Because as a math-driven player myself, I enjoy puzzling out and making decisions around varying constraints while trying to accomplish my goal in the best way.
     
  3. First off, you're sitting on forums being no help, you're clearly the loser in this situation. Secondly, referring back to your previous statement, spy plunder is back to normal. Charlie is putting in work and trying new things, while the idiots like you are shooting down the ideas.
     
  4. I rather have five upgrades on my building than ten. HF lands were a big step to explore lands and build buildings on it. The solution devs found works but it takes a long time before you have the feeling that you are getting anywhere.

    Would love to see the plunder increase from each building to help me decide what path to follow.

    Another thing are towers. I can understand that they don't contribute to the plunder. But reducing the plunder is a problem for those who love to war and want to grow.
     
  5. find a way to progress the game (make money) by "empowering" somehow ...in the beginning KAW was all about building community (that was the original mission statement/claim anyways) then it seemed like ATA found ways of increasing profitability by promoting neurotic behavior among its player base, and honestly that's the reason the player base has shrunk.
    ATA traded quick profits for longevity might be great for ATA in the short run

    ....not so much for the player base
     
  6. The difference between what a tank makes and what a hansel or ps makes is big is there anyway to make it more fair?
     

  7. Im sorry but you are just a 30m cs junk account ive played and paid over 6 years. I think you are the irrelevant one here.
     


  8. So basically you arent interested in anything useful? ...what are we talking about here going from 10 levels to 20 to make increases cheaper? Whoop dee doo
     

  9. This....nope they dont care. They made things so uneven and all they want to talk about is how much lvl 1-10 buildings cost as if that even matters
     
  10. I know you said it would be quite a bit of a challenge to implement the ability to move buildings around on a set of lands, but would you double check that? I get asked this a lot from players.

    Also, a new castle upgrade would be nice and with it a new blacksmith (for melding eb earned equipment together to form newer versions of that equipment) or storage house (as some are asking for in this thread) would be cool.

    As for the original question from you about progression from Level 1 to Level 10, in my opinion, the amount of increased plunder per upgrade of those levels almost isn't worth it in helping you progress leveling up that specific building. Just an observation.

    Thanks, Charlie for listening to us!!!!
     
  11. Clearly Charlie does care, he's trying to come up with a solution that makes all players happy. Somebody woke up on the wrong side of the bed today, and it wasn't me!
     
  12. I know you said it would be quite a bit of a challenge to implement the ability to move buildings around on a set of lands, but would you double check that? I get asked this a lot from players.

    Also, a new castle upgrade would be nice and with it a new blacksmith (for melding eb earned equipment together to form newer versions of that equipment) or storage house (as some are asking for in this thread) would be cool.

    As for the original question from you about progression from Level 1 to Level 10, in my opinion, the amount of increased plunder per upgrade of those levels almost isn't worth it in helping you progress leveling up that specific building. Just an observation.

    Thanks, Charlie for listening to us!!!!
     
  13. Unless we could only forge certain types of equipment together, it would be impossible to add that, for there are millions of different types of combinations of all the equipment.
     
  14. I like all these points. I would love to see the impact to plunder a certain building would make (would need to be percentage based since different for each build & eb), but I thought this would be too much prying into game algorithm?

    Only 5 levels would solve not being able to visually identify the different levels.

    And Charlie, if you're still reading, I threw some more ideas on my page 2 post. Sharks on Abyss lands, all I'm saying.
     
  15. People have been posting viable changes to benefit the masses for years and they havent done a thing ....why should we expect anything different now?

    I believe in results not rhetoric.

    Show me examples of real change that benefit the players and not just ata's bottom line and then ill believe.
     
  16. castle code?
     
  17. Yes, it would be limited to just eb equipment and not Mith or event equipment.
     
  18. The castle is a place to take a look at.Each land you become BC on will give you another lev to ug,each ug gives you a choice of added benefits is %plunder increase,%def stats,something a little diff like enabling the ability to sell off unwanted equipment.E Ben the ability to show the name of anyone scouting,assassinating or stealing,just a suggestion before the rage starts.
    We have had many diff buildings n lands but the original castle hasn't been changed at all time to modernize it.
     
  19. We should expect something different because Charlie has already done multiple different things and listens to the community. He's tried big changes already.
     
  20. The 1-10 scale is something I'm not a fan of I'm afraid...

    I can see its attraction for those that war or don't want money out particularly often. But when being in an "upgrade" section of my play time I save up for two upgrades in one. I find it improves my plunder and my overall look of the lands.

    Upgrading by 1 on the HF or abyssal seems like a waste of time and is demoralising