Lay of the Rimelands - Part 1: The Frozen Calamity

Discussion in 'Past Events' started by [ATA]Grant, Dec 15, 2015.

  1. Captain Morilwen of the Deity’s First Archers stared northward from her lookout perch near the apex of the ice tree, her slight form invisible against the backdrop of the star-flooded hoarfrost night.

    The winds of the heights whipped at her from every direction, yet she stood arrow-straight and stock-still upon the slender bough for all the world as if she were on a breezeless plain.

    Her eyes, acute even by elven standards, scanned the horizon beyond the lands where the snows grew thick, while her mind mulled over recent news.

    She had just come from the chambers of her nephew, Deity-Prince Lysanthir, where the Mage of the Unkari was delivering a dire pronouncement.

    “The reason the healers cannot cure his highness,” muttered the Mage to the deity-king and deity-queen as they sat by the bed of the unconscious boy “is that he is not ill.”

    Next to the three lay Lysanthir in his bed, corpse-cold but alive, the newest victim of the strange “ice plague” that had already claimed several victims among the Unkari in the past fortnight. Around them bustled healers, who had been working without rest over the past two days and nights, anxiously plying their art in a struggle to keep the boy’s temperature from falling any further.

    Deity-Queen Eresti fixed the Mage with an imperious, but exhausted look. “What, then? Speak plainly.”

    “We have determined that it is a curse, not a plague. The Oracle is even now scrying to find the source of the curse, and the healers are doing what they can in the meantime to keep his highness comfortable and delay its...culmination.”

    Eresti could not hold back a gasp at the thought. Those who fell victim to the “ice plague” and died…

    Deity-King Morthil took her hand and held it tightly. His eyes flashed with barely concealed rage. He required no Oracle to divine the source of such an unspeakable form of attack.

    He turned and locked eyes with his sister Morilwen, who had been standing at the entrance to the chamber. She nodded immediately and vanished out the door.

    Now, a quarter of an hour later, Morilwen stood atop the lookout perch. A rare chill shook the captain as she contemplated the revelation. Attack by curse. Such action was considered an atrocity by the Unkari, and a clear declaration of war...

    An arrow suddenly vibrated in the bough by her left foot, but she did not so much as glance at it. She knew what it would be; a messenger arrow from one of her sentinels warning her of what she could already see.

    On the distant snowy horizon, a pale blue stain was crawling into view. The Rimefolk were on the march.

    *****
    Deep underground, in a frozen cavern bathed in the light of its own flickering enchantments, on the side of a pillar of ice surrounded by symbols of magic and warning, appeared a crack...



    Cursebreak Remedy



    As you complete Epic Battles from now and the end of the event on December 29th at 12PM PDT you'll earn Windsalts and Hreinsa Weed. When you collect both of these items they'll form Cursebreak Remedies which determine your rewards at the end of this part of the event.

    As you win wars you'll earn completed Cursebreak Remedies as follows:

    Team Performance
    Winning Team: 300 Remedies
    Losing Team: 0 Remedies

    Top Performers
    (Plunder ranking on each team)
    Rank 1 - 5: 100 Remedies
    Rank 6 - 10: 50 Remedies

    Individual Actions
    (# of successful Attack or Defence actions)
    20 - 24: 50 Remedies
    25 - 29: 75 Remedies
    30 - 34: 100 Remedies
    35 - 39: 125 Remedies
    40 - 44: 150 Remedies
    45 - 49: 175 Remedies
    50+: 200 Remedies


    Hoarfrost Wartokens




    During this event you'll also earn Hoarfrost Wartokens through your participation in wars. This allows for those players who are dedicated warrers to compete against each other for the Top Tier equipment.

    Hoarfrost Wartokens are awarded as follows:
    Team Performance
    Winning Team: 300 Tokens
    Losing Team: 0 Tokens

    Top Performers
    (Plunder ranking on each team)
    Rank 1 - 5: 100 Tokens
    Rank 6 - 10: 50 Tokens

    Individual Actions
    (# of successful Attack or Defence actions)
    20 - 24: 50 Tokens
    25 - 29: 75 Tokens
    30 - 34: 100 Tokens
    35 - 39: 125 Tokens
    40 - 44: 150 Tokens
    45 - 49: 175 Tokens
    50+: 200 Tokens



    Weekend PvP Blitz



    During the weekends of December 18 - 21 and December 25 - 28 we'll be hosting PvP Blitz events in a addition to the main event. During these Blitz events you'll collect and steal Unkari Spellshafts from players in order to earn Cursebreak Remedies to help you with your progress in the main event. Every time you collect 500 Unkari Spellshafts they'll be converted into a Spellshaft Quiver which cannot be stolen.

    Rewards for these PvP Blitz Weekend events are based on the number of Spellshaft Quiver you own.

    PvP Blitz Opt-In



    To Opt-In to the event, players will need to cast the Descry Target spell at the Alchemist. NOTE: Descry Target will only be available to cast once the weekend event has started.

    Warning: Opting-in lasts for the ENTIRE DURATION of that specific BLITZ EVENT and there will be no way to opt-out after doing so.

    Opted in players will:
    • Have their name colored orange to indicate their participation
    • Have a spell indicating their participation on their profile
    • Have their Battle List updated to show only players who have opted-in

    Unkari Spellshaft + Spellshaft Quiver



    Once opted-in, players will earn Unkari Spellshafts by attacking other opted-in players. These items are both generated AND ARE STOLEN. The number generated depends on the players size. The number stolen depends on the amount of Unkari Spellshafts they currently have. The higher the number they have the more you'll steal.

    Once a player collects 500 Unkari Spellshafts they'll automatically turn into a Spellshaft Quiver which cannot be stolen. These Spellshaft Quivers are what will determine your rewards from the PvP Blitz Weekend events.

    Ice Giant's Hammer



    When you hit another opted-in player there's a chance that the Ice Giant's Hammer spell is activated. This spell lasts for 24 hours, and has the following properties:
    • Provides you with more plunder when attacking or stealing from opted-in players
    • Allows you to obtain more Unkari Spellshafts when attacking or stealing from opted-in players
    • Provides you with a chance of creating Mithril out of thin air when attacking or stealing from opted-in players
    • Will be visible on your profile as an active spell
    • CAN BE STOLEN when you are attacked or stolen from by opted-in players. If stolen you will lose the spell, and the attacking player will receive it. Duration is not reset when stolen but continues to count down from where it was for the previous owner.

    Note: You cannot steal another player's Ice Giant's Hammer spell when you have an active Ice Giant's Hammer spell yourself.

    Sealed Giantsbreath



    The Sealed Giantsbreath item may be purchased in the Marketplace for 59 Nobility Points and casts the Surging Rimeshield spell on ALL of your current clan members. If you already have Surging Rimeshield spell active you will not be able to purchase it until the current spell expires.

    This spell lasts for 1 hour and has the following properties:
    • Provides you with more plunder when attacking or stealing from opted-in players
      (This is able to stack with the Ice Giant's Hammer spell)
    • Allows you to earn more Unkari Spellshaft when attacking or stealing from opted-in players
      (This is able to stack with the Ice Giant's Hammer spell)
    • Prevents other players from being able to steal your Ice Giant's Hammer spell while Surging Rimeshield is active
    • Will be visible on your profile as an active spell

    Gelid Chest



    As you complete Epic Battles you'll occasionally find Gelid Chests. These rare chests can contain a number of goods including Health Crystals, Cursebreak Remedies, Seals of the Damned, and more!

    You can open these chests in one of two ways.

    1) Purchasing a Gelid Key from the Marketplace using Gold. You can purchase ONE of these per day.
    2) Purchasing a Gold Gelid Key from the Marketplace using Nobility. There is no limit on the number you may purchase.

    Rewards + Leaderboards


    Please see the event page in-game to view event rewards and leaderboards.
    Weekend PvP Blitz events and competing in Wars both reward players with Cursebreak Remedies which count towards your totals in the main event. Competing in Wars will also reward Hoarfrost Wartokens, which are needed to compete against other Warring players for Top Tier equipment and rewards. Rewards from the War event WILL STACK with rewards from The Frozen Calamity.

    Rewards will be made available for you to collect through the events page shortly after the event ends.
     
  2. Cool... Promo... When do you release awesome EE equip? Like equip that we buy with mithril
     
  3. The war based part looks good! Should help increase participation.

    Thank you devs!
     
  4. So I'm assuming it will be the usual low amount of event items given from the blitz events? Or are you guys gonna give normal pvp players a chance of the 10/15k rewards?
     
  5. What about LL war actions? It's basically impossible to get 50 actions..
     
  6. Wow. A promo but no season 6. Why am I not surprised?


    Edit: I jumped the gun on this one. Appears there is an EE element. Looking forward to it as well as Asian friendly war times.
     
  7. What about ps, difficult to get plunder
     
  8. In a way it's a mini war season built into an event as war not only rewards the pve side it also has it's own war event.
     
  9. Yawn, wake me in February
     
  10. 300 tokens for EE is an insult. Show you care about war, you ATA hosers. Bump it up to 1000 tokens a war.
     
  11. go back and read you can get up to 600 per war jeez
     
  12. And the number you get doesn't really matter as you only get rewarded for top 100,10,1. They aren't used for anything else. They could of picked any number and the competition would be the same.It's not like you need a certain number to achieve a tier.
     
  13. Glad you like it. We hope it does too.

    The number of event items rewarded from PVP weekend will be the same as previous events. Keep in mind that the number of event items required for Top Tiers is variable based on competition, but traditionally, if are a Top player in two PVP weekend events, that would put you into the Top 100 in the main event by playing less than half the number of days as a PVE player. This doesn't include completing EBs during the week to supplement that number.

    This includes defensive actions and is based off LL war data. Should be good but we'll keep an eye on it and adjust if it's too difficult.

    It's 300 for a win and up to 300 extra for successful war actions (offensive and defensive). That means 1) Winning will reward you with double and 2) You can still earn up to 300 even when you lose. That's a pretty big increase. On top of that, you are no longer competing with PVE for the Top Reward tiers, and are only competing against other warring players.

    This guy knows.
     
  14. they also drop pve tokens which some care about
     
  15. my only question is what's the rate of getting banner tokens? to get 40 in the event do you need to be top 10 4 times? or what
     
  16. Ah ok was just referring to the 300 war tokens for win.
     
  17. Also, why the deviation from offensive based equip? I would give an arm and a leg for an offensive breastplate.. 10 defensive ones aren't really that unique
     
  18. 2 months of event? a little overkill but suppose if we hit ebs when not in war then we might aswell get a reward for it
     
  19. Again add more suitable war times. 8 a day if possible. Asians/ Australian timezone cannot even war if they have normal 9-5 jobs. Currently war times are 8am 2pm 6pm and 3am.
    Two of these are the ll wars which are a poor man's version of primal.
    Also your number of successful actions is stupid. In primal most fail cause of towers and no bfa or bfe and in indi most att builds fail scouts cause of the massive sdts now with abc builds. Plus you most likely tank in these wars which means u take fails.