you only supporting Fonz coz you always KS me bro! how many times have i unloaded a fullbar, for you to just go on cc before i do and say "target 2/2/13 p"? lol! i support the idea with two tweaks 1) longer spell duration, the devs milked so much from astral glims; and 2) double xtall limit of an eb while on spell.
Also, during a strip the target wouldn't be kod because you can still stl them. They don't go dtw :lol:
Used to think this would be great. But it is so easily exploitable. First you attack a player down. Then simply xtal and sit on them all day. Heck do it to an alt and there's your ko's and free gold.
As usual -> easy to exploit if you have 2 accounts. Say you got a hansel and an attacker. Hansel unloads spies on eb, maybe let 10% left or so and attack build atks it for free gold and in the end -> free KO bonus. That's why the only way this would work is if a new battle list is created which won't happen cause devs are lazy I mean-> right now it's the third event with no changes other than names of items lol
People need to read my earlier posts. It is NOT as profitable as hitting HTE. Let's examine 4 hits to take a player BACK into DTW. Around 130m per hit = 520M plus KO bonus = 1b This can happen 5 times an hour = 5B A SINGLE (atk only) unload on HTE made me 7B. So sure. Have fun stopping your alts growth, for a growth that's still slower more tedious than hte And yes, the devs do need more revenue, so that this game can go on supporting itself for years. I kinda like this game and would like to see it keep thriving.
What he is saying fonzii is that with enough alts or opponents you can make every hit a ko you are assuming you are only hitting one opponent. With the amount of alts we all have in kaw it would be easy to manipulate that every hit or nearly every hit was a ko for our main or banks - don't get me wrong I think that pvp should pay same as hte but there are easier ways. Pvp pays same as hte plus pots used on opponent same bracket and changes from there.
Only if your alts same size as you. KO plunder very much depends on size. Smaller KO's net you a significant amount less. So sure, if people have 4 or more alts, same size as them, it can be exploited. You guys are reaching lol
Ok... I don't want you to say that I just criticize. This could work with one addition. After being KOed a certain amounts of time (idk...maybe 100 times?) one of the most expensive buildings to be destroyed. Considering that we already have buildings that worth almost 1T one will think twice before trying to exploit. But this require a total change in game philosophy. But will also bring osw to a whole new level. No more dead cats or dogs or whatever.
️ that would be freaking brilliant. But need a way to counteract it as well. Say a "KO counter" Every KO you get, 1 Every time you get ko'ed "-1" If you get to -100 then your most expensive building destroyed
Doesn't work at this ratio. You KO me for one hour, then I KO you for 1 hours. So we both keep our counter at 0. Maybe -2 when you are KOed, +1 when you KO someone. And boom once one reach at -200. And even more...if its a punishment for "reaching" at -200 then why not a random reward for reaching at a certain level? A spyglass? Or a building token maybe? At that level could be..idk 2000. That would require 2000 KOs. At 10ko/h will still be needed 200 to achieve it.
If buildings could be destroyed, I don't think anyone would spend money to build them. People already drop build and reset after strips. I could not imagine anyone would log on to play a game where you are being knocked out 24/7 and having all your building destroyed in the process. Adding KO's to a PvP event on the other hand could be fun. Even then you are asking people to potentially have a unplayable a game for a week or better. So what would the point be? In a situation like that players don't consider quitting. They will.