Actually Matt we have before. Destiny and Corp was matched a few weeks ago. However, ZAFT doesn't hit ZAFT, so it ended in a draw.
Issue: Devs need to find a way to equalize the number of troops!! Mathematically it is unfair to have even 5 more opponents vs you! So 50 vs 55 is a huge disadvantage or advanatage depending on which side your on!! My Understanding/Explanation: Why you ask well think about it those 5 players equal a max of 15 FULL troop and spy unloads more than the clan with 50 gets!!! For a serious war clan that requires full activity and max xtal usage the 15 unloads means a win every time in a 4 hr war! The duration is just long enough for the advantage to kick in full gear imo. Sure smaller clan can hold on and even have be stronger but the number of actions will always allow the 5 extra players to gain a lead on troops there by making it easier to win. I've seen both sides of it and know it to be true. Less than 5 can be handled with good organization and good builds etc. (Tower build and Pure Spy is another story) Even then the math doesn't lie. Think of even 12 full unloads can be devastating to a well organized clan!! Yes even when they are ranked stregth higher! I know they are working on matching and all that. But we won’t always have equal matchups strength and numbers. The math doesn’t lie, my example was for only 5 player advantage just do the math for 10 players that is 30 full unloads (with max xtal usage) And it sucks for both sides, most time smaller clan will end up FF and that isn’t fun at all. How to Fix: I don’t have a clue it’s a big problem. Maybe give the lower rank clan extra xtal usage to random players so they don’t stack the deck… Maybe bigger clan has members at random given a “bye” so strength and Numbers are equal devs can make matchups for us. Yea somebody might sit out of the war they wanted to be part of but they can get the bonus at the end if their clan wins. :?: How to Fix: Any way you cut it we should have 1:1 ratio for matches! if not then figure out a way to make the amount of troops each side gets equal! Then wars will come down to strategy, organization, and cunning and power! Not we have more people available today then you, You LOSE!
I been in all 3 wars this weekend. 1 win 2 losses. all were good match ups. unfortunately in the two losses we had way too many no shows and where out numbered. This was not a match up issue, just clan members flaking. So far i have not been on winning side when the clan i am in had less active members (be it matchup or flaks) However there were a few things that did not calculate. Before I come out of KO I find a target and start attacking. When i finally got through - it said i had no troops!! Seriously i was KO's before i could even do 1 action. and like I said before i start attacking before i come out of KO and repeat. No troops before i even got one action in. Secondly - my friend who is close to a full attack build while full lost to a 200 attack hansel 3/3. what r the odds of a 200 attack hansel beating a almost full build. Like I have stated in other forum post. Small files should not have a huge affect on hitting big files. I constantly get ganged up on by files 1/5 my size. Really - i worked hard to make my file big 3 years! and a file 1/5 my size can burn my troops. Not realistic. Overall i enjoy the EE Wars but i am leaning more and more to not participating anymore. luckly i am one of the few who stocked up on mith when it was cheap. Typing on iphone and dont give a crap about grammer or spelling. Scac out!
Devs please fix the matchups. We were outnumbered 44-55 and their no9 was equal to our no1!! We just cant fight like this and its ruining wars. Really looking at not doing wars again unless this is fixed. We fought and xtalled and were all active but no chance - outnumbered by 11 - what can you do??
an idea Please fix the matchup we are very weak against then 1 idea Add the stat of all the active members And then try to matchup so we get equal stat opponents
These matchups need some tweaking still. 3 times this weekend we have fought AnD. The first 2 were good fights which we lost as we struggled with their tower builds. That is our problem, and the second war was closer as we worked on a way to deal with them. Now, my clan is fighting them a third time and they outnumber my clan by 18. Impossible to fight that war. AnD are great warriors and people and we look forward to coming up with a strategy to beat tower heavy clans (we obviously have some as well). This is just impossible to do when outnumbered this badly.
Dear Developers, I have participated in about every Estoc war, and have noticed one unfair aspect. When an enemy clan forfeits, the amount of mith is drastically reduced. In the case of us zaft, our main system war clan is usually labeled #1 under your systems parameters, making us challenge the following strongest clan part updating. If a clan forfeits simply because of the imbalance, this shouldn't affect the winning side, especially considering that these estoc wars should have a greater pay of mith, than a regular war. That is all, thanks
@Chaos, Developers have stated that they did not want the Leaderboard forming a super Clan to prevent the very imbalance you are referencing. Your Clan's resources are remarkable, but perhaps ZAFT should consider playing more modestly and fielding two Clans of 50 rather than an unstoppable Clan of 100? More competitive Estoc Trials yield more Mithril. Demolishing opposing Clans by 200 billion or more is impressive but not competitive. Think about adjusting your Clan strategy, the safeguards to Mithril gains are there for a good reason.
Unfair matchup today. We had clan strength even and outnumbered 44 to 56. That is a min of 800 actions down when war starts. 12 people is way too many. Total waste of mith and loss of an edge.
How about tackling the problem of unfair matchups, ZAFT's ff issues, restricted flow of expertise outside top LB clans, difficulties of inter-clan cooperation while EE bonus active by doing a re-haul of EE system. Matchmaking mixes players in teams of equal size and strength from different clans, noobs get to play with veterans, innovation in tactics is encouraged as everyone's level rises. To get rid of no shows, those signed up will have to click a confirmation on pop-up window before matchmaking. In turn to reinforce clan unity and individual tactics, add shorter system wars (6 hours) that pay 2X mith to winning team and can be fought at times convenient to everyone. EE will no longer drop in level while moving between clans. Thus Estoc wars will serve to gain the Edge for higher rewards and 6-hour inter-clan system wars will be the source of mith to buy and enchant upcoming (hopefully) champion, legendary and elite equipment sets (with bonuses going into territory of massive bfa for massive mith prices). This is a backbone of an idea, just thought of it while reading the replies, if any of this is at all useful I haven't wasted neither my time nor yours dear KAWers
Gmt is the pits. I know ata is Canada based but give me and the uk a break. Rotate times so sg get a break too. Your not helping Asia or Europe just mix it up and stop being so crystal/money orientated. This is feed back in its honest form so take it. (FACT)
I agree partly with the forfeit issue. If one clan beats another so badly to force a forfeit , in essence a surrender, then the winning clan should get more mith not less. A forfeit is the ultimate surrender in war, the opponent simply can't go on. Some clans have used the forfeit button when losing within the last 15mins in order to screw the winning team out of mith. It's poor sportsmanship and just sore losers. No one should be able to manipulate the game in that way. If someone pushes that forfeit button let the winning side get a regular mith payout if not more for beating down a clan so badly. That is the essence of the game WarLoR
Ugh people..Please stop being nubs!! I'm a tower build and I know how to ko this build. Easy! it will require coordination but that's one of the main aspects of wining a war! Look at my clan's war history, I been Ko'ed lol bigger bfa that is required for this build may actually be a downfall in EE wars *hint* and I fear the day when people will finally learn BASIC mechs and start thinking instead of whining all over the place. Cos that will be the day when my build won't be called 'unko'able'lol
Uhm, let me guess from my low point of view as being a noob: Coordination between 3 10m+ pure hansels to KO a tower build?
I hate how my edge is caped at 5 all weekend long then we lose the last war and it drops to 4 I think getting 5 three times should mean more that nothin maybe not losing a lvl would be nice