#1. The best time to cast spells is 5 minutes before war start. But war start can be delayed by up to 30 minutes now? Cast spells 5 Minutes before the earliest possible warstart or wait until 5 minutes before actual warstart? #2. The 4 already released red paladin items will continue to reset, the others will not. For how long will the majority of players be able to remember which 4 got released first? #3. Probability Calculation. If you ignore the "normal" fails that don't reset your item, you can consider enchanting a Bernoulli Experiment. Obviously there is only one path that leads to succes. Makes calculating more easy. If the maximum level is 10, than you have to win 10 times in a row. For example: If your chance for Success is 80%, your chance to win 10 times in a row is less than 11%. In other words: With a succes rate of 80% for enchanting you will get a reset more than 89% of the time. Good luck, you will need it if you realy try. (The 80% succes rate is just an example, the success rate seems to vary from level to level, so the actual chance to reach level 10 may be a lot lower)
You know by now isnt it apparent > THE WHOLE PURPOSE > OF THIS WAS TO REMOVE ALL MITH FROM GAME . :lol: they dont care about past mith used in bad mismatches or lag or time spent .what they give us ? a few crystals which is nice but not nearly as important as the mith we used getting beat by twice as many people in a war thats supposed to be somewhat even . And these new items current are a joke > ya ya tyvm for making the future ones not failing . wow that should had been from the beginning . now thank god i didnt go crazy on these things but common it took enough fail on first try ???? I DONT DARE TOUCH THESE NEW GREAVES . AND THEY COST A LOT??? i dont think any of this matters or will change but felt like i needed to voice.There just doesnt seem to be any benifit to jump right in with two feet in anything kaw does > why so we can get the shaft and then nothing happens ? and three months later in the future they lower it so everyone can get what we worked so hard for lol. not impressed and am taking a seat for s while from this stuff . its just so frustrating
All the complaining about the war times and how the US has it good. Most people in the PST are probably at work during the wars 1 & 2 ( i know i am) so everyone has to sacrifice something if they want to war. Stop complaining and just deal with it.
A couple suggestions/questions :- 1. Can the mithrils sales be increased at least 14 from current 6 for those without mithrils? As 14 is minimum to activate 4 spells for war. 2. Can KAW consider having 2 different timing on a mid week war instead of having a 3 timing Thu/Fri war? ie. weekend wars sat
Allie group ( or blood alliance) I've made this suggestion to feedback more than once with no response. I'm posting here in hopes that I get at least that. I have a suggestion that I think address most of the issues people are having with EE and war activity. As of right now ur EE bonus is attached to ur profile and ur clan .. ie if u leave clan u lose one lvl. I think this is a good fix for that and other issues. Clan alliances , and this is how it would work All names and amounts are just an example. A clan owner from clan "a" would have the option of creating a blood alliance group. Cost of 50-100 bil This group would be listed on clan page and a clan would only be allowed to be a member of 1 group at a time. Clan "b" wishes to be a member of this clan group. He would pay an application fee of 25 bil and apply. Owner of clan "a" approves clan "b" application and they are now a member of that group. Both clan pages now show the group name and clans in that group. In the screen where the leave clan button is there would be another button that would say "move to allies clan" then u choose the clan u wish to move too. Now clan "c" wishes to apply .. They pay the few and get approved from the clan owner of the clan that started the group. U can now move freely between those 3 clans with out leaving the group. Any edge awarded to a player in that group the EE would then be assigned to the clan group and the player. the player would then only if he leaves the group lose 1 lvl of EE. I would suggest that u limit clan group sizes to 4 clans. Also if a clan owner decides to leave the group all clan members in that clan would lose one lvl of their EE. This would allow and easy way for true clan alliances and keeping the social aspect of the game while encouraging clan loyalty and growth. 2 ex. Of how this could work would be Zaft could be blood allies to 4 of their own clans. Or A clan could Allie them self to 4 clans 1 large item ebs 1 b2b haunts 1 sub clan for growing and teaching new members 1 just to war from ( last would do away with the worry of veil spell .. Only members in this clan would be there for the current war then move back to another in the group)
Repost - Suggestion - Mid week war is on Wednesday to replace Thu/Fri war. Timing nd some analysis or trials to see if it suits at least 80% of KAWmunity of different time zones. This is to cater for those having family commitment on weekends and still would want to war. Idea was consolidated from those I know in KAW. HAPPY KAWing ALL!!
Suggestion: To make ko's more and more credible, I'd like to see if you ko an enemy, you receive a red xstal. Red xstals can only be used in the estoc trials, and only in the war u receive them. They work the same as xstals, but they don't abide by the 2 xstal limit
When I try to use the 24 hour veil of evasion for the war it says it will have no effect and does not allow me to be exempt from War 4 Round 1. 24 hours from now is about an hour after the Estocs. Suggestions?
So, before you enchanted your equipment, did you not know the risk involved? Yet again, ATA will make another change based upon the amount of complaints made by players who took a risk, failed, and then resort to crying as a means to an end. Now before you respond, realize that i've lost plenty in failed enchants. But whining about it and asking for a refund is laughable. It's equivalent to losing your shirt at the casino and asking them to give it back. Except it isn't real money! No support for getting rid of failed enchants. I love the risk involved. Next topic of complaint.... "Why is enchantment so expensive now??" - You asked for it. :lol:
Thank you for the Christmas xstals devs...merry Christmas to you as we'll...I think I'll buy a few xstals to as a gift to u : )
God there's no pleasing some people, Devs are giving us new Equip that DOESN'T fail and now people are crying for the Mith they've lost on failing the first ones. Same thing would happen if they stopped fails on the old ones now, people would say "why do newbs get no fails on the first ones when we wasted tons" Everyone is treated the same here, everyone will get fails on the first 4 equip, deal with it. You knew the equip could reset/fail, just be happy that's the last time you'll see a reset on this new equip. Shouldn't have wasted all your Mith on enchantments until you had all equip anyway.
If you war and earn 20 mith per war max as net and u spent hundreds of mith on resets you won't be acting the smart to teach us what to say or not here. Accept it reset mith items was a huge mistake to us who though warring and earning mith meant something. Leaving those items on reset and making new items non reset is another huge mistake and not fair because no one will buy reset items anymore if they did not already when there are new ones that do not reset.
yes we understood there was risk . the amount is a different story. if 90 percent of kaw new that the greaves would be 50 mith failing on the first try how many would had bought them ? If u go and buy something but i cost a huge amount to get it to maybe work would u not want to return it ? theres nothing funny about that . i never have posted on forums for anything . this is my second post ever> but really maybe some are willing to just sit back and keep quiet about things that are not realistic . Can anyone disaggree with the facts . mith has now become the most important thing in this game . and i now have an item that would deplete all my mith . but i choose not to enchant . Wars need mith who in there right mind would say just sit back and take this and say nothing ?i like the fact of more wars in kaw thats great . but common it needs to be more ballance not a 98 percent fail rate
It wouldn't have changed in the least! Everyone wants power. Everyone wants an advantage. What would you save your mith for? Something else? The fail rate is a percentage. I have seen someone enchant greaves all the way up, failing only twice (no rate drop). The fact that ATA is changing this soon will irritate those who already failed a few times, but complaining is what made it change in the first place. You're not getting mith back. There is no way they will review thousands of accounts when you agreed to risk it in the first place.